Remove unused g3_draw_rod_tmap return value
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2ae57a8529
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@ -96,25 +96,13 @@ static int calc_rod_corners(rod_4point &rod_point_group, g3s_point *bot_point,fi
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return 0;
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return 0;
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}
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}
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//draw a polygon that is always facing you
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//returns 1 if off screen, 0 if drew
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bool g3_draw_rod_flat(g3s_point *bot_point,fix bot_width,g3s_point *top_point,fix top_width)
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{
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rod_4point rod;
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if (calc_rod_corners(rod,bot_point,bot_width,top_point,top_width))
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return 0;
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return g3_draw_poly(4,rod.point_list);
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}
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//draw a bitmap object that is always facing you
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//draw a bitmap object that is always facing you
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//returns 1 if off screen, 0 if drew
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//returns 1 if off screen, 0 if drew
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bool g3_draw_rod_tmap(grs_bitmap *bitmap,g3s_point *bot_point,fix bot_width,g3s_point *top_point,fix top_width,g3s_lrgb light)
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void g3_draw_rod_tmap(grs_bitmap *bitmap,g3s_point *bot_point,fix bot_width,g3s_point *top_point,fix top_width,g3s_lrgb light)
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{
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{
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rod_4point rod;
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rod_4point rod;
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if (calc_rod_corners(rod,bot_point,bot_width,top_point,top_width))
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if (calc_rod_corners(rod,bot_point,bot_width,top_point,top_width))
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return 0;
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return;
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g3s_uvl uvl_list[4] = {
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g3s_uvl uvl_list[4] = {
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{ 0x0200,0x0200,0 },
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{ 0x0200,0x0200,0 },
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@ -130,7 +118,7 @@ bool g3_draw_rod_tmap(grs_bitmap *bitmap,g3s_point *bot_point,fix bot_width,g3s_
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light,
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light,
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};
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};
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return g3_draw_tmap(4,rod.point_list,uvl_list,lrgb_list,bitmap);
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g3_draw_tmap(4,rod.point_list,uvl_list,lrgb_list,bitmap);
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}
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}
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#ifndef OGL
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#ifndef OGL
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@ -198,13 +198,9 @@ void g3_check_and_draw_tmap(int nv,g3s_point **pointlist,const g3s_uvl *uvl_list
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//draws a line. takes two points.
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//draws a line. takes two points.
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bool g3_draw_line(g3s_point *p0,g3s_point *p1);
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bool g3_draw_line(g3s_point *p0,g3s_point *p1);
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//draw a polygon that is always facing you
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//returns 1 if off screen, 0 if drew
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bool g3_draw_rod_flat(g3s_point *bot_point,fix bot_width,g3s_point *top_point,fix top_width);
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//draw a bitmap object that is always facing you
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//draw a bitmap object that is always facing you
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//returns 1 if off screen, 0 if drew
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//returns 1 if off screen, 0 if drew
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bool g3_draw_rod_tmap(grs_bitmap *bitmap,g3s_point *bot_point,fix bot_width,g3s_point *top_point,fix top_width,g3s_lrgb light);
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void g3_draw_rod_tmap(grs_bitmap *bitmap,g3s_point *bot_point,fix bot_width,g3s_point *top_point,fix top_width,g3s_lrgb light);
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//draws a bitmap with the specified 3d width & height
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//draws a bitmap with the specified 3d width & height
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//returns 1 if off screen, 0 if drew
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//returns 1 if off screen, 0 if drew
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