Specify prototype for newdemo_record_morph_frame
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@ -50,6 +50,8 @@ extern int Newdemo_show_percentage;
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//Does demo start automatically?
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//Does demo start automatically?
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extern int Auto_demo;
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extern int Auto_demo;
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struct morph_data;
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// Functions called during recording process...
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// Functions called during recording process...
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extern void newdemo_record_start_demo();
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extern void newdemo_record_start_demo();
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extern void newdemo_record_start_frame(fix frame_time );
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extern void newdemo_record_start_frame(fix frame_time );
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@ -62,7 +64,7 @@ extern void newdemo_record_sound( int soundno );
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extern void newdemo_record_wall_hit_process( int segnum, int side, int damage, int playernum );
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extern void newdemo_record_wall_hit_process( int segnum, int side, int damage, int playernum );
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extern void newdemo_record_trigger( int segnum, int side, int objnum,int shot );
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extern void newdemo_record_trigger( int segnum, int side, int objnum,int shot );
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extern void newdemo_record_hostage_rescued( int hostage_num );
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extern void newdemo_record_hostage_rescued( int hostage_num );
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extern void newdemo_record_morph_frame();
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extern void newdemo_record_morph_frame(struct morph_data *);
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extern void newdemo_record_player_stats(int shields, int energy, int score );
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extern void newdemo_record_player_stats(int shields, int energy, int score );
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extern void newdemo_record_player_afterburner(fix afterburner);
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extern void newdemo_record_player_afterburner(fix afterburner);
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extern void newdemo_record_wall_toggle(int segnum, int side );
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extern void newdemo_record_wall_toggle(int segnum, int side );
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