Put event_process() in ui_mega_process(), getting editor to (mostly) work
This commit is contained in:
parent
5172e33d84
commit
b82e1c9c61
|
@ -8,6 +8,7 @@ d2x-rebirth.xcodeproj/project.pbxproj, main/menu.c, main/editor/med.c, ui/file.c
|
||||||
main/collide.c, main/object.c, main/object.h, main/state.c: added hitobj_list to struct laser_info to get a bit cleaner code
|
main/collide.c, main/object.c, main/object.h, main/state.c: added hitobj_list to struct laser_info to get a bit cleaner code
|
||||||
main/gamecntl.c, main/gamesave.c: Fix warning for deliberate GameTime64 wrap; change GameTime to GameTime64 for editor
|
main/gamecntl.c, main/gamesave.c: Fix warning for deliberate GameTime64 wrap; change GameTime to GameTime64 for editor
|
||||||
main/multi.h, main/net_udp.c, main/net_udp.h: in IPv6 builds also send regular broadcast packets to get games found via LAN between IPv4 clients/systems and IPv6 clients/systems; rather than identifying (lite_info) games via IP use randomly generated GameID and game name to prevent duplicated coming from IPv6 builds
|
main/multi.h, main/net_udp.c, main/net_udp.h: in IPv6 builds also send regular broadcast packets to get games found via LAN between IPv4 clients/systems and IPv6 clients/systems; rather than identifying (lite_info) games via IP use randomly generated GameID and game name to prevent duplicated coming from IPv6 builds
|
||||||
|
ui/window.c: Put event_process() in ui_mega_process(), getting editor to (mostly) work
|
||||||
|
|
||||||
20101211
|
20101211
|
||||||
--------
|
--------
|
||||||
|
|
|
@ -16,6 +16,8 @@ COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
|
||||||
#include <stdarg.h>
|
#include <stdarg.h>
|
||||||
#define _disable()
|
#define _disable()
|
||||||
#define _enable()
|
#define _enable()
|
||||||
|
|
||||||
|
#include "window.h"
|
||||||
#include "u_mem.h"
|
#include "u_mem.h"
|
||||||
#include "fix.h"
|
#include "fix.h"
|
||||||
#include "pstypes.h"
|
#include "pstypes.h"
|
||||||
|
@ -331,6 +333,8 @@ void ui_mega_process()
|
||||||
int mx, my, mz;
|
int mx, my, mz;
|
||||||
unsigned char k;
|
unsigned char k;
|
||||||
|
|
||||||
|
event_process();
|
||||||
|
|
||||||
switch( Record )
|
switch( Record )
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
|
|
Loading…
Reference in a new issue