Remove calls to window_close(Game_wind) within close_editor
These are redundant. Will remove all cases of window_close(Game_wind) - it's safer for the handler to return window_event_result::close.
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@ -921,13 +921,9 @@ static void close_editor()
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switch (ModeFlag)
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switch (ModeFlag)
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{
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{
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case 1:
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case 1:
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if (Game_wind)
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window_close(Game_wind);
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break;
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break;
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case 2:
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case 2:
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if (Game_wind)
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window_close(Game_wind);
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set_screen_mode(SCREEN_MENU); //put up menu screen
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set_screen_mode(SCREEN_MENU); //put up menu screen
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show_menus();
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show_menus();
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break;
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break;
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