Move */editor/objpage.c -> similar/editor/objpage.c

This commit is contained in:
Kp 2013-03-03 01:03:33 +00:00
parent c8bc4ec7ef
commit b5001feb2f
3 changed files with 1 additions and 437 deletions

View file

@ -386,6 +386,7 @@ class DXXProgram(DXXCommon):
'editor/medsel.c',
'editor/medwall.c',
'editor/mine.c',
'editor/objpage.c',
'editor/segment.c',
'editor/seguvs.c',
'editor/texture.c',
@ -634,7 +635,6 @@ class D1XProgram(DXXProgram):
'editor/centers.c',
'editor/ehostage.c',
'editor/medrobot.c',
'editor/objpage.c',
'editor/texpage.c',
]
]
@ -764,7 +764,6 @@ class D2XProgram(DXXProgram):
editor_sources = [os.path.join(srcdir, f) for f in [
'editor/centers.c',
'editor/medrobot.c',
'editor/objpage.c',
'editor/texpage.c',
'main/bmread.c',
]

View file

@ -1,435 +0,0 @@
/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* object selection stuff.
*
*/
#include <stdlib.h>
#include <stdio.h>
#include "inferno.h"
#include "screens.h" // For GAME_SCREEN?????
#include "editor.h" // For TMAP_CURBOX??????
#include "gr.h" // For canves, font stuff
#include "ui.h" // For UI_GADGET stuff
#include "object.h" // For robot_bms
#include "dxxerror.h"
#include "objpage.h"
#include "bm.h"
#include "player.h"
#include "piggy.h"
#include "cntrlcen.h"
#define OBJS_PER_PAGE 8
static UI_GADGET_USERBOX * ObjBox[OBJS_PER_PAGE];
static UI_GADGET_USERBOX * ObjCurrent;
static int ObjectPage = 0;
#include "vecmat.h"
#include "3d.h"
#include "polyobj.h"
#include "texmap.h"
#include "hostage.h"
#include "powerup.h"
vms_angvec objpage_view_orient;
fix objpage_view_dist;
//this is bad to have the extern, but this snapshot stuff is special
extern int polyobj_lighting;
//canvas set
void draw_object_picture(int id, vms_angvec *orient_angles, int type)
{
if (id >= Num_object_subtypes)
return;
switch (type) {
case OBJ_HOSTAGE:
PIGGY_PAGE_IN(Vclip[Hostage_vclip_num[id]].frames[0]);
gr_bitmap(0,0,&GameBitmaps[Vclip[Hostage_vclip_num[id]].frames[0].index]);
break;
case OBJ_POWERUP:
if ( Powerup_info[id].vclip_num > -1 ) {
PIGGY_PAGE_IN(Vclip[Powerup_info[id].vclip_num].frames[0]);
gr_bitmap(0,0,&GameBitmaps[Vclip[Powerup_info[id].vclip_num].frames[0].index]);
}
break;
case OBJ_PLAYER:
draw_model_picture(Player_ship->model_num,orient_angles); // Draw a poly model below
break;
case OBJ_ROBOT:
draw_model_picture(Robot_info[id].model_num,orient_angles); // Draw a poly model below
break;
case OBJ_CNTRLCEN:
draw_model_picture(get_reactor_model_number(id), orient_angles);
break;
case OBJ_CLUTTER:
draw_model_picture(Reactors[id].model_num, orient_angles);
break;
default:
//Int3(); // Invalid type!!!
return;
}
}
void redraw_current_object()
{
grs_canvas * cc;
cc = grd_curcanv;
gr_set_current_canvas(ObjCurrent->canvas);
draw_object_picture(Cur_object_id, &objpage_view_orient, Cur_object_type);
gr_set_current_canvas(cc);
}
void gr_label_box( int i)
{
gr_clear_canvas(BM_XRGB(0,0,0));
draw_object_picture(i, &objpage_view_orient, Cur_object_type);
// char s[20];
// sprintf( s, " %d ", i );
// gr_clear_canvas( BM_XRGB(0,15,0) );
// gr_set_fontcolor( CWHITE, BM_XRGB(0,15,0) );
// ui_string_centered( grd_curcanv->cv_bitmap.bm_w/2, grd_curcanv->cv_bitmap.bm_h/2, Description[i] );
}
int objpage_goto_first()
{
int i;
ObjectPage=0;
for (i=0; i<OBJS_PER_PAGE; i++ ) {
gr_set_current_canvas(ObjBox[i]->canvas);
if (i+ObjectPage*OBJS_PER_PAGE < Num_object_subtypes ) {
//gr_ubitmap(0,0, robot_bms[robot_bm_nums[ i+ObjectPage*OBJS_PER_PAGE ] ] );
gr_label_box(i+ObjectPage*OBJS_PER_PAGE );
} else
gr_clear_canvas( CGREY );
}
return 1;
}
int objpage_goto_last()
{
int i;
ObjectPage=(Num_object_subtypes)/OBJS_PER_PAGE;
for (i=0; i<OBJS_PER_PAGE; i++ )
{
gr_set_current_canvas(ObjBox[i]->canvas);
if (i+ObjectPage*OBJS_PER_PAGE < Num_object_subtypes )
{
//gr_ubitmap(0,0, robot_bms[robot_bm_nums[ i+ObjectPage*OBJS_PER_PAGE ] ] );
gr_label_box(i+ObjectPage*OBJS_PER_PAGE );
} else {
gr_clear_canvas( CGREY );
}
}
return 1;
}
static int objpage_goto_prev()
{
int i;
if (ObjectPage > 0) {
ObjectPage--;
for (i=0; i<OBJS_PER_PAGE; i++ )
{
gr_set_current_canvas(ObjBox[i]->canvas);
if (i+ObjectPage*OBJS_PER_PAGE < Num_object_subtypes)
{
//gr_ubitmap(0,0, robot_bms[robot_bm_nums[ i+ObjectPage*OBJS_PER_PAGE ] ] );
gr_label_box(i+ObjectPage*OBJS_PER_PAGE );
} else {
gr_clear_canvas( CGREY );
}
}
}
return 1;
}
static int objpage_goto_next()
{
int i;
if ((ObjectPage+1)*OBJS_PER_PAGE < Num_object_subtypes) {
ObjectPage++;
for (i=0; i<OBJS_PER_PAGE; i++ )
{
gr_set_current_canvas(ObjBox[i]->canvas);
if (i+ObjectPage*OBJS_PER_PAGE < Num_object_subtypes)
{
//gr_ubitmap(0,0, robot_bms[robot_bm_nums[ i+ObjectPage*OBJS_PER_PAGE ] ] );
gr_label_box(i+ObjectPage*OBJS_PER_PAGE );
} else {
gr_clear_canvas( CGREY );
}
}
}
return 1;
}
int objpage_grab_current(int n)
{
int i;
if ((n < 0) || (n >= Num_object_subtypes)) return 0;
ObjectPage = n / OBJS_PER_PAGE;
if (ObjectPage*OBJS_PER_PAGE < Num_object_subtypes) {
for (i=0; i<OBJS_PER_PAGE; i++ )
{
gr_set_current_canvas(ObjBox[i]->canvas);
if (i + ObjectPage*OBJS_PER_PAGE < Num_object_subtypes)
{
//gr_ubitmap(0,0, robot_bms[robot_bm_nums[ i+ObjectPage*OBJS_PER_PAGE ] ] );
gr_label_box(i+ObjectPage*OBJS_PER_PAGE );
} else {
gr_clear_canvas( CGREY );
}
}
}
Cur_object_id = n;
gr_set_current_canvas(ObjCurrent->canvas);
//gr_ubitmap(0,0, robot_bms[robot_bm_nums[ Cur_robot_type ] ] );
gr_label_box(Cur_object_id);
//objpage_display_name( Texture[Cur_robot_type]->filename );
return 1;
}
int objpage_goto_next_object()
{
// there should be a pop-up menu for this
switch (Cur_object_type)
{
case OBJ_ROBOT:
Cur_object_type = OBJ_HOSTAGE;
Num_object_subtypes = 1;
break;
case OBJ_HOSTAGE:
Cur_object_type = OBJ_PLAYER;
Num_object_subtypes = 1; // can have anarchy/coop, but this is handled automatically
break;
case OBJ_PLAYER:
Cur_object_type = OBJ_POWERUP;
Num_object_subtypes = N_powerup_types;
break;
case OBJ_POWERUP:
Cur_object_type = OBJ_CNTRLCEN;
Num_object_subtypes = get_num_reactor_models();
break;
case OBJ_CNTRLCEN:
default:
Cur_object_type = OBJ_ROBOT;
Num_object_subtypes = N_robot_types;
break;
}
objpage_grab_current(0);
return 1;
}
#define OBJBOX_X (TMAPBOX_X) //location of first one
#define OBJBOX_Y (OBJCURBOX_Y - 24 )
#define OBJBOX_W 64
#define OBJBOX_H 64
#define DELTA_ANG 0x800
int objpage_increase_pitch()
{
objpage_view_orient.p += DELTA_ANG;
redraw_current_object();
return 1;
}
int objpage_decrease_pitch()
{
objpage_view_orient.p -= DELTA_ANG;
redraw_current_object();
return 1;
}
int objpage_increase_heading()
{
objpage_view_orient.h += DELTA_ANG;
redraw_current_object();
return 1;
}
int objpage_decrease_heading()
{
objpage_view_orient.h -= DELTA_ANG;
redraw_current_object();
return 1;
}
int objpage_increase_bank()
{
objpage_view_orient.b += DELTA_ANG;
redraw_current_object();
return 1;
}
int objpage_decrease_bank()
{
objpage_view_orient.b -= DELTA_ANG;
redraw_current_object();
return 1;
}
int objpage_increase_z()
{
objpage_view_dist -= 0x8000;
redraw_current_object();
return 1;
}
int objpage_decrease_z()
{
objpage_view_dist += 0x8000;
redraw_current_object();
return 1;
}
int objpage_reset_orient()
{
objpage_view_orient.p = 0;
objpage_view_orient.b = 0;
objpage_view_orient.h = -0x8000;
//objpage_view_dist = DEFAULT_VIEW_DIST;
redraw_current_object();
return 1;
}
// INIT TEXTURE STUFF
void objpage_init( UI_DIALOG *dlg )
{
int i;
//Num_total_object_types = N_polygon_models + N_hostage_types + N_powerup_types;
//Assert (N_polygon_models < MAX_POLYGON_MODELS);
//Assert (Num_total_object_types < MAX_OBJTYPE );
//Assert (N_hostage_types < MAX_HOSTAGE_TYPES );
//Assert (N_powerup_types < MAX_POWERUP_TYPES );
// Assert (N_robot_types < MAX_ROBOTS);
ui_add_gadget_button( dlg, OBJCURBOX_X + 00, OBJCURBOX_Y - 27, 30, 20, "<<", objpage_goto_prev );
ui_add_gadget_button( dlg, OBJCURBOX_X + 32, OBJCURBOX_Y - 27, 30, 20, ">>", objpage_goto_next );
ui_add_gadget_button( dlg, OBJCURBOX_X + 00, OBJCURBOX_Y - 54, 30, 20, "B", objpage_goto_first );
ui_add_gadget_button( dlg, OBJCURBOX_X + 32, OBJCURBOX_Y - 54, 30, 20, "E", objpage_goto_last );
ui_add_gadget_button( dlg, OBJCURBOX_X + 25, OBJCURBOX_Y + 62, 22, 13, "P-", objpage_decrease_pitch );
ui_add_gadget_button( dlg, OBJCURBOX_X + 25, OBJCURBOX_Y + 90, 22, 13, "P+", objpage_increase_pitch );
ui_add_gadget_button( dlg, OBJCURBOX_X + 00, OBJCURBOX_Y + 90, 22, 13, "B-", objpage_decrease_bank );
ui_add_gadget_button( dlg, OBJCURBOX_X + 50, OBJCURBOX_Y + 90, 22, 13, "B+", objpage_increase_bank );
ui_add_gadget_button( dlg, OBJCURBOX_X + 00, OBJCURBOX_Y + 76, 22, 13, "H-", objpage_decrease_heading );
ui_add_gadget_button( dlg, OBJCURBOX_X + 50, OBJCURBOX_Y + 76, 22, 13, "H+", objpage_increase_heading );
ui_add_gadget_button( dlg, OBJCURBOX_X + 00, OBJCURBOX_Y + 62, 22, 13, "Z+", objpage_increase_z );
ui_add_gadget_button( dlg, OBJCURBOX_X + 50, OBJCURBOX_Y + 62, 22, 13, "Z-", objpage_decrease_z );
ui_add_gadget_button( dlg, OBJCURBOX_X + 25, OBJCURBOX_Y + 76, 22, 13, "R", objpage_reset_orient );
for (i=0;i<OBJS_PER_PAGE;i++)
ObjBox[i] = ui_add_gadget_userbox( dlg, OBJBOX_X + (i/2)*(2+OBJBOX_W), OBJBOX_Y + (i%2)*(2+OBJBOX_H), OBJBOX_W, OBJBOX_H);
ObjCurrent = ui_add_gadget_userbox( dlg, OBJCURBOX_X, OBJCURBOX_Y-5, 64, 64 );
objpage_reset_orient();
}
void objpage_close()
{
//gr_free_sub_canvas(ObjnameCanvas);
}
// DO TEXTURE STUFF
int objpage_do(d_event *event)
{
int i;
if (event->type == EVENT_UI_DIALOG_DRAW)
{
for (i=0; i<OBJS_PER_PAGE; i++ )
{
gr_set_current_canvas(ObjBox[i]->canvas);
if (i+ObjectPage*OBJS_PER_PAGE < Num_object_subtypes)
{
//gr_ubitmap(0,0, robot_bms[robot_bm_nums[ i+ObjectPage*OBJS_PER_PAGE ] ] );
gr_label_box(i+ObjectPage*OBJS_PER_PAGE );
} else {
gr_clear_canvas( CGREY );
}
}
// Don't reset robot_type when we return to editor.
// Cur_robot_type = ObjectPage*OBJS_PER_PAGE;
gr_set_current_canvas(ObjCurrent->canvas);
//gr_ubitmap(0,0, robot_bms[robot_bm_nums[ Cur_robot_type ] ] );
gr_label_box(Cur_object_id);
//ObjnameCanvas = gr_create_sub_canvas(&grd_curscreen->sc_canvas, OBJCURBOX_X , OBJCURBOX_Y + OBJBOX_H + 10, 100, 20);
//gr_set_current_canvas( ObjnameCanvas );
//gr_set_curfont( ui_small_font );
//gr_set_fontcolor( CBLACK, CWHITE );
//objpage_display_name( Texture[Cur_robot_type]->filename );
return 1;
}
for (i=0; i<OBJS_PER_PAGE; i++ )
{
if (GADGET_PRESSED(ObjBox[i]) && (i+ObjectPage*OBJS_PER_PAGE < Num_object_subtypes))
{
Cur_object_id = i+ObjectPage*OBJS_PER_PAGE;
gr_set_current_canvas(ObjCurrent->canvas);
//gr_ubitmap(0,0, robot_bms[robot_bm_nums[ Cur_robot_type ] ] );
gr_label_box(Cur_object_id);
//objpage_display_name( Texture[Cur_robot_type]->filename );
return 1;
}
}
return 0;
}