Upon user request: reverted commits 1c8dc35
and 1431d3bc
so the game will automatically close menus and automap upon taking damage in multiplayer - restoring the original game behavior
This commit is contained in:
parent
d493912bcc
commit
b286458119
|
@ -1494,8 +1494,7 @@ void GameProcessFrame(void)
|
|||
// Check if we have to close in-game menus for multiplayer
|
||||
if ((Game_mode & GM_MULTI) && (get_local_player().connected == CONNECT_PLAYING))
|
||||
{
|
||||
if ( Endlevel_sequence || ((Control_center_destroyed) && (Countdown_seconds_left <= 1)) || // close menus when end of level...
|
||||
(Automap_active && ((Player_is_dead != player_was_dead) || (get_local_player_shields()<=0 && player_shields>0))) ) // close autmap when dying ...
|
||||
if (Endlevel_sequence || (Player_is_dead != player_was_dead) || (get_local_player_shields() < player_shields) || (Control_center_destroyed && Countdown_seconds_left < 10))
|
||||
game_leave_menus();
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue