Make sure that if we use UNICODE, we always take non-control type chars and - as we only want lowercase letters - convert chars if shift is pressed
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@ -3,6 +3,7 @@ D1X-Rebirth Changelog
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20081101
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--------
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main/config.c, main/menu.c, main/newmenu.c, main/piggy.c: Fixed possible overflows in Jukebox Path; Menu GUI improvements: Correct inputbox scaling for font widths, a little performance boost when determinating string-part to show in inputbox, make it possible to flip over from first/last menu entry to last/first even if it's a ScrollBox, Scrolling via Maousebutton now works with delay; Made reading for Piggy data always break up in loops when reached end of file instead of provoking possible error if *data-count < max-data-count*
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arch/sdl/key.c: Make sure that if we use UNICODE, we always take non-control type chars and - as we only want lowercase letters - convert chars if shift is pressed
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20081031
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@ -21,7 +21,6 @@
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#include "timer.h"
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#define KEY_BUFFER_SIZE 16
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#define UNICODE
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static unsigned char Installed = 0;
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@ -359,10 +358,10 @@ void key_handler(SDL_KeyboardEvent *event)
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// Read SDLK symbol and state
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event_keysym = event->keysym.sym;
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// Read unicode
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if (event->keysym.unicode > 0)
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// Read (latin) unicode
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if (event->keysym.unicode > 31)
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{
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event_keyuni = event->keysym.unicode;
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event_keyuni = tolower(event->keysym.unicode);
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// Now add the UNICODE char to our map (see comment on sym2unimap declaration)
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for (i = 0; i < KEY_BUFFER_SIZE; i++)
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{
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@ -387,10 +386,10 @@ void key_handler(SDL_KeyboardEvent *event)
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}
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key_state = (event->state == SDL_PRESSED);
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//=====================================================
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for (i = 255; i >= 0; i--) {
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keycode = i;
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key = &(key_data.keys[keycode]);
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