Initialize Netgame name from InterfaceUniqueState
Players[] is not defined at this point.
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4a9e027e02
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@ -3916,7 +3916,7 @@ window_event_result net_udp_setup_game()
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#endif
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Netgame.difficulty=PlayerCfg.DefaultDifficulty;
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Netgame.PacketsPerSec=DEFAULT_PPS;
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snprintf(Netgame.game_name.data(), Netgame.game_name.size(), "%s%s", static_cast<const char *>(self.callsign), TXT_S_GAME);
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snprintf(Netgame.game_name.data(), Netgame.game_name.size(), "%s%s", static_cast<const char *>(InterfaceUniqueState.PilotName), TXT_S_GAME);
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reset_UDP_MyPort();
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Netgame.ShufflePowerupSeed = 0;
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Netgame.BrightPlayers = 1;
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