Handle Multi message input before HandleDeathKey to chat while dead
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@ -3,6 +3,7 @@ D1X-Rebirth Changelog
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20080308
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20080308
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--------
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--------
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main/aipath.c, main/collide.c, main/fvi.c, main/game.c, main/gauges.c, main/mission.c, main/netdrv.c, main/newdemo.c, main/newdemo.h, main/newmenu.c, main/object.c: Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete
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main/aipath.c, main/collide.c, main/fvi.c, main/game.c, main/gauges.c, main/mission.c, main/netdrv.c, main/newdemo.c, main/newdemo.h, main/newmenu.c, main/object.c: Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete
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main/game.c: Handle Multi message input before HandleDeathKey to chat while dead
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20080228
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20080228
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--------
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13
main/game.c
13
main/game.c
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@ -2598,6 +2598,13 @@ void ReadControls()
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}
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}
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while ((key=key_inkey_time(&key_time)) != 0) {
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while ((key=key_inkey_time(&key_time)) != 0) {
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#ifdef NETWORK
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if ( (Game_mode&GM_MULTI) && (multi_sending_message || multi_defining_message )) {
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multi_message_input_sub( key );
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continue; //get next key
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}
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#endif
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if (Player_is_dead)
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if (Player_is_dead)
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HandleDeathKey(key);
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HandleDeathKey(key);
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@ -2607,12 +2614,6 @@ void ReadControls()
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HandleDemoKey(key);
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HandleDemoKey(key);
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else
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else
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{
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{
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#ifdef NETWORK
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if ( (Game_mode&GM_MULTI) && (multi_sending_message || multi_defining_message )) {
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multi_message_input_sub( key );
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continue; //get next key
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}
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#endif
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FinalCheatsKey(key);
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FinalCheatsKey(key);
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HandleGameKey(key);
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HandleGameKey(key);
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}
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}
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