Switch do_cockpit_window_view to vobjptr_t
Only the wake_up_rendered_objects hack needed a vobjptridx_t. Switch to vobjptr_t.
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@ -103,7 +103,7 @@ constexpr rgb_array_wrapper player_rgb{};
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// window user is one of the WBU_ constants. If rear_view_flag is
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// set, show a rear view. If label is non-NULL, print the label at
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// the top of the window.
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void do_cockpit_window_view(int win, vobjptridx_t viewer, int rear_view_flag, int user, const char *label);
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void do_cockpit_window_view(int win, vobjptr_t viewer, int rear_view_flag, int user, const char *label);
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void do_cockpit_window_view(int win, int user);
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#endif
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@ -3272,7 +3272,7 @@ void do_cockpit_window_view(int win,int user)
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}
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}
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void do_cockpit_window_view(int win,const vobjptridx_t viewer,int rear_view_flag,int user,const char *label)
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void do_cockpit_window_view(int win,const vobjptr_t viewer,int rear_view_flag,int user,const char *label)
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{
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grs_canvas window_canv;
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static grs_canvas overlap_canv;
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