removed inaccurate 4D hack
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@ -3,6 +3,7 @@ D2X-Rebirth Changelog
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20070120
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main/automap.c: for OGL don't display background bitmap if screen height < 400 because it won't fit - just draw grey; adjusted level name alignment in secret levels
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main/render.c: removed inaccurate 4D hack
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20070119
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--------
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@ -1224,13 +1224,6 @@ int find_joining_side_norms(vms_vector *norm0_0,vms_vector *norm0_1,vms_vector *
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*pnt0 = &Vertices[seg0->verts[Side_to_verts[edgeside0][seg0->sides[edgeside0].type==3?1:0]]];
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*pnt1 = &Vertices[seg1->verts[Side_to_verts[edgeside1][seg1->sides[edgeside1].type==3?1:0]]];
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#ifdef OGL
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/* ZICO - experimental HACK
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If edge_verts differ +/- 100 it's *mostly* an indication of overlapping rooms using the 4D effect. So we don't want GL_LEQUAL. Won't work always... */
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if (((edge_verts[0] - edge_verts[1] >= 100) || (edge_verts[0] - edge_verts[1] <= -100)) && (seg0->sides[edgeside0].type==3))
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glDepthFunc(GL_ALWAYS);
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#endif
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return 1;
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}
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