Reorder Buddy_sorry_time update
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05db30a6ff
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ab09fa1931
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@ -78,7 +78,8 @@ namespace dsx {
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static void show_escort_menu(const array<char, 300> &);
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static void say_escort_goal(escort_goal_t goal_num);
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static fix64 Last_come_back_message_time;
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static fix64 Buddy_last_missile_time;
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static const array<char[12], ESCORT_GOAL_MARKER9> Escort_goal_text = {{
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"BLUE KEY",
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@ -375,8 +376,8 @@ static int show_buddy_message()
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static void _buddy_message(const char *str)
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{
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HUD_init_message(HM_DEFAULT, "%c%c%s:%c%c %s", CC_COLOR, BM_XRGB(28, 0, 0), static_cast<const char *>(PlayerCfg.GuidebotName), CC_COLOR, BM_XRGB(0, 31, 0), str);
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Last_buddy_message_time = GameTime64;
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HUD_init_message(HM_DEFAULT, "%c%c%s:%c%c %s", CC_COLOR, BM_XRGB(28, 0, 0), static_cast<const char *>(PlayerCfg.GuidebotName), CC_COLOR, BM_XRGB(0, 31, 0), str);
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}
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void (buddy_message)(const char * format, ... )
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@ -627,24 +628,53 @@ static void say_escort_goal(escort_goal_t goal_num)
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if (Player_dead_state != player_dead_state::no)
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return;
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const char *str;
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switch (goal_num) {
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default:
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case ESCORT_GOAL_UNSPECIFIED:
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return;
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case ESCORT_GOAL_BLUE_KEY:
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str = "Finding BLUE KEY";
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break;
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case ESCORT_GOAL_GOLD_KEY:
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str = "Finding YELLOW KEY";
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break;
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case ESCORT_GOAL_RED_KEY:
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str = "Finding RED KEY";
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break;
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case ESCORT_GOAL_CONTROLCEN:
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str = "Finding REACTOR";
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break;
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case ESCORT_GOAL_EXIT:
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str = "Finding EXIT";
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break;
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case ESCORT_GOAL_ENERGY:
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str = "Finding ENERGY";
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break;
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case ESCORT_GOAL_ENERGYCEN:
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str = "Finding ENERGY CENTER";
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break;
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case ESCORT_GOAL_SHIELD:
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str = "Finding a SHIELD";
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break;
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case ESCORT_GOAL_POWERUP:
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str = "Finding a POWERUP";
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break;
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case ESCORT_GOAL_ROBOT:
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str = "Finding a ROBOT";
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break;
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case ESCORT_GOAL_HOSTAGE:
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str = "Finding a HOSTAGE";
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break;
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case ESCORT_GOAL_SCRAM:
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str = "Staying away...";
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break;
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case ESCORT_GOAL_BOSS:
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str = "Finding BOSS robot";
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break;
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case ESCORT_GOAL_PLAYER_SPEW:
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str = "Finding your powerups";
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break;
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case ESCORT_GOAL_BLUE_KEY: buddy_message("Finding BLUE KEY"); break;
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case ESCORT_GOAL_GOLD_KEY: buddy_message("Finding YELLOW KEY"); break;
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case ESCORT_GOAL_RED_KEY: buddy_message("Finding RED KEY"); break;
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case ESCORT_GOAL_CONTROLCEN: buddy_message("Finding REACTOR"); break;
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case ESCORT_GOAL_EXIT: buddy_message("Finding EXIT"); break;
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case ESCORT_GOAL_ENERGY: buddy_message("Finding ENERGY"); break;
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case ESCORT_GOAL_ENERGYCEN: buddy_message("Finding ENERGY CENTER"); break;
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case ESCORT_GOAL_SHIELD: buddy_message("Finding a SHIELD"); break;
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case ESCORT_GOAL_POWERUP: buddy_message("Finding a POWERUP"); break;
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case ESCORT_GOAL_ROBOT: buddy_message("Finding a ROBOT"); break;
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case ESCORT_GOAL_HOSTAGE: buddy_message("Finding a HOSTAGE"); break;
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case ESCORT_GOAL_SCRAM: buddy_message("Staying away..."); break;
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case ESCORT_GOAL_BOSS: buddy_message("Finding BOSS robot"); break;
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case ESCORT_GOAL_PLAYER_SPEW: buddy_message("Finding your powerups"); break;
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case ESCORT_GOAL_MARKER1:
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case ESCORT_GOAL_MARKER2:
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case ESCORT_GOAL_MARKER3:
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@ -655,12 +685,14 @@ static void say_escort_goal(escort_goal_t goal_num)
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case ESCORT_GOAL_MARKER8:
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case ESCORT_GOAL_MARKER9:
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buddy_message("Finding marker %i: '%.24s'", goal_num-ESCORT_GOAL_MARKER1+1, &MarkerMessage[goal_num-ESCORT_GOAL_MARKER1][0]);
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break;
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return;
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}
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buddy_message_str(str);
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}
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static void clear_escort_goals()
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{
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Looking_for_marker = -1;
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Escort_goal_object = ESCORT_GOAL_UNSPECIFIED;
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Escort_special_goal = ESCORT_GOAL_UNSPECIFIED;
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}
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@ -669,7 +701,6 @@ static void escort_goal_does_not_exist(escort_goal_t goal)
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{
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Last_buddy_message_time = 0; // Force this message to get through.
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buddy_message("No %s in mine.", Escort_goal_text[goal-1]);
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Looking_for_marker = -1;
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clear_escort_goals();
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}
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@ -677,7 +708,6 @@ static void escort_goal_unreachable(escort_goal_t goal)
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{
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Last_buddy_message_time = 0; // Force this message to get through.
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buddy_message("Can't reach %s.", Escort_goal_text[goal-1]);
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Looking_for_marker = -1;
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clear_escort_goals();
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}
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@ -858,16 +888,14 @@ static int time_to_visit_player(const vobjptr_t objp, ai_local *ailp, ai_static
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return 1;
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}
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fix64 Last_come_back_message_time = 0;
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fix64 Buddy_last_missile_time;
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// -----------------------------------------------------------------------------
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static void bash_buddy_weapon_info(const vobjptridx_t objp)
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{
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objp->ctype.laser_info.parent_num = vobjptridx(ConsoleObject);
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objp->ctype.laser_info.parent_type = OBJ_PLAYER;
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objp->ctype.laser_info.parent_signature = ConsoleObject->signature;
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auto &laser_info = objp->ctype.laser_info;
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const auto console = ConsoleObject;
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laser_info.parent_num = vobjptridx(console);
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laser_info.parent_type = OBJ_PLAYER;
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laser_info.parent_signature = console->signature;
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}
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// -----------------------------------------------------------------------------
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@ -987,11 +1015,17 @@ void do_escort_frame(const vobjptridx_t objp, fix dist_to_player, int player_vis
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if (cheats.buddyangry)
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do_buddy_dude_stuff();
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if (Buddy_sorry_time + F1_0 > GameTime64) {
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Last_buddy_message_time = 0; // Force this message to get through.
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if (Buddy_sorry_time < GameTime64 + F1_0*2)
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buddy_message("Oops, sorry 'bout that...");
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{
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const auto buddy_sorry_time = Buddy_sorry_time;
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if (buddy_sorry_time + F1_0 > GameTime64)
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{
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Buddy_sorry_time = -F1_0*2;
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if (buddy_sorry_time < GameTime64 + F1_0*2)
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{
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Last_buddy_message_time = 0; // Force this message to get through.
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buddy_message("Oops, sorry 'bout that...");
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}
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}
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}
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// If buddy not allowed to talk, then he is locked in his room. Make him mostly do nothing unless you're nearby.
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@ -1416,14 +1450,14 @@ static int maybe_steal_primary_weapon(const vobjptr_t playerobjp, int weapon_num
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{
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if (auto &laser_level = player_info.laser_level)
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{
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if (laser_level > 3)
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if (laser_level > MAX_LASER_LEVEL)
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{
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Stolen_items[Stolen_item_index] = POW_SUPER_LASER;
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} else {
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Stolen_items[Stolen_item_index] = Primary_weapon_to_powerup[weapon_num];
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}
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thief_message("%s level decreased!", PRIMARY_WEAPON_NAMES(weapon_num)); // Danger! Danger! Use of literal! Danger!
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-- laser_level;
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thief_message("%s level decreased!", PRIMARY_WEAPON_NAMES(weapon_num)); // Danger! Danger! Use of literal! Danger!
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digi_play_sample_once(SOUND_WEAPON_STOLEN, F1_0);
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return 1;
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}
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@ -1512,11 +1546,13 @@ static int attempt_to_steal_item_2(const vobjptr_t objp, const vobjptr_t player_
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rval = attempt_to_steal_item_3(objp, player_num);
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if (rval) {
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++Stolen_item_index;
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auto i = Stolen_item_index;
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if (d_rand() > 20000) // Occasionally, boost the value again
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++Stolen_item_index;
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if (++ Stolen_item_index >= Stolen_items.size())
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Stolen_item_index -= Stolen_items.size();
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++i;
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constexpr auto size = Stolen_items.size();
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if (++ i >= size)
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i -= size;
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Stolen_item_index = i;
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}
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return rval;
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