Add prohibit_void_ptr to player_selected_weapon
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@ -131,7 +131,7 @@ extern const array<uint8_t, MAX_SECONDARY_WEAPONS> Secondary_weapon_to_gun_num;
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namespace dcx {
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extern unsigned N_weapon_types;
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template <typename T>
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class player_selected_weapon
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class player_selected_weapon : public prohibit_void_ptr<player_selected_weapon<T>>
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{
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T active, delayed;
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public:
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