diff --git a/CHANGELOG.txt b/CHANGELOG.txt index 5abb351e0..007224efc 100644 --- a/CHANGELOG.txt +++ b/CHANGELOG.txt @@ -4,6 +4,7 @@ D1X-Rebirth Changelog -------- main/multi.h, main/state.c: Reuse pre-defined player objects when loading coop savestate to revent messup when player amount or orders change in a certain way main/menu.c, main/playsave.c, main/playsave.h, main/weapon.c: Wrote seperate function for weapon autocycling that also cycles through non-autoselect weapons; Added option to not autoselect weapon when firing; On the way, smoothed the menu text in misc menu a bit +net_udp.h: Reduced timeout from 10 to 5 seconds 20120509 -------- diff --git a/main/net_udp.h b/main/net_udp.h index 88044728c..c067fcd59 100644 --- a/main/net_udp.h +++ b/main/net_udp.h @@ -38,7 +38,7 @@ void net_udp_send_mdata_direct(ubyte *data, int data_len, int pnum, int priority #define UDP_MAX_NETGAMES 900 #define UDP_NETGAMES_PPAGE 12 // Netgames on one page of Netlist #define UDP_NETGAMES_PAGES 75 // Pages available on Netlist (UDP_MAX_NETGAMES/UDP_NETGAMES_PPAGE) -#define UDP_TIMEOUT (10*F1_0) // 10 seconds disconnect timeout +#define UDP_TIMEOUT (5*F1_0) // 5 seconds disconnect timeout #define UDP_MDATA_STOR_QUEUE_SIZE 500 // Store up to 500 MDATA packets // UDP-Packet identificators (ubyte) and their (max. sizes).