Complete previous change (whoops)
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@ -4,6 +4,7 @@ D2X-Rebirth Changelog
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d2x-rebirth.xcodeproj/project.pbxproj, 2d/font.c: Make sure the ogl font code recognises the editor font is fixed width, fixing a crash; take the plunge and make D2X Rebirth compile with editor for Mac OpenGL build (won't work yet)
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editor/med.c, editor/meddraw.c, editor/medmisc.c, include/editor/editor.h, main/render.c: Make all drawing in the editor single buffered, since the whole screen is double buffered. Fixes crash - but only shows a black screen and the menu for ogl
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main/render.c: Complete previous change (whoops)
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20120330
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@ -2273,17 +2273,12 @@ int find_seg_side_face(short x,short y,int *seg,int *side,int *face,int *poly)
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found_seg = -1;
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if (render_3d_in_big_window) {
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grs_canvas temp_canvas;
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gr_init_sub_canvas(&temp_canvas,canv_offscreen,0,0,
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LargeView.ev_canv->cv_bitmap.bm_w,LargeView.ev_canv->cv_bitmap.bm_h);
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gr_set_current_canvas(&temp_canvas);
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gr_set_current_canvas(LargeView.ev_canv);
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render_frame(0, 0);
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}
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else {
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gr_set_current_canvas(&VR_render_sub_buffer[0]); //render off-screen
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gr_set_current_canvas(Canv_editor_game);
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render_frame(0, 0);
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}
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