Added wrapper functions dxx_sendto and dxx_recvfrom to collect simple statistics about amount and size of packets sent/received per second; Actually fixed packet scheduling in main UDP frame - was sending more than intended - stupid me
This commit is contained in:
parent
8b5b6b822d
commit
a5d7454f64
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@ -4,6 +4,7 @@ D2X-Rebirth Changelog
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--------
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main/net_udp.c: Streamlined joining, rejoining, disconnecting players and timeouts, getting rid of unwanted rejoin messages and let host remove a player for good without rejoining it via pdata packet to really get rid of lossy or unwanted players; Care for rollover of pkt_num of stored mdata packets
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main/game.c: Fixed overuse of multi_send_sound_function when handling afterburner in case player is dead or escaped
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main/net_udp.c: Added wrapper functions dxx_sendto and dxx_recvfrom to collect simple statistics about amount and size of packets sent/received per second; Actually fixed packet scheduling in main UDP frame - was sending more than intended - stupid me
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20110919
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--------
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100
main/net_udp.c
100
main/net_udp.c
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@ -103,6 +103,7 @@ extern void multi_send_light_specific (int pnum,int segnum,ubyte val);
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extern void multi_send_trigger_specific (char pnum,char trig);
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// Variables
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int UDP_num_sendto = 0, UDP_len_sendto = 0, UDP_num_recvfrom = 0, UDP_len_recvfrom = 0;
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UDP_mdata_info UDP_MData;
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UDP_sequence_packet UDP_Seq;
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UDP_mdata_store UDP_mdata_queue[UDP_MDATA_STOR_QUEUE_SIZE];
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@ -129,6 +130,39 @@ extern int Final_boss_is_dead;
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extern vms_vector MarkerPoint[];
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/* General UDP functions - START */
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ssize_t dxx_sendto(int sockfd, const void *msg, int len, unsigned int flags, const struct sockaddr *to, socklen_t tolen)
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{
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ssize_t rv = sendto(sockfd, msg, len, flags, to, tolen);
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UDP_num_sendto++;
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if (rv > 0)
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UDP_len_sendto += rv;
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return rv;
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}
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ssize_t dxx_recvfrom(int sockfd, void *buf, int len, unsigned int flags, struct sockaddr *from, unsigned int *fromlen)
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{
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ssize_t rv = recvfrom(sockfd, buf, len, flags, from, fromlen);
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UDP_num_recvfrom++;
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UDP_len_recvfrom += rv;
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return rv;
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}
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void udp_traffic_stat()
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{
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static fix64 last_traf_time = 0;
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if (timer_query() >= last_traf_time + F1_0)
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{
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last_traf_time = timer_query();
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con_printf(CON_VERBOSE, "P#%i TRAFFIC - OUT: %fKB/s %iPPS IN: %fKB/s %iPPS\n",Player_num, (float)UDP_len_sendto/1024, UDP_num_sendto, (float)UDP_len_recvfrom/1024, UDP_num_recvfrom);
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UDP_num_sendto = UDP_len_sendto = UDP_num_recvfrom = UDP_len_recvfrom = 0;
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}
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}
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// Resolve address
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int udp_dns_filladdr( char *host, int port, struct _sockaddr *sAddr )
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{
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@ -328,7 +362,7 @@ int udp_receive_packet(int socknum, ubyte *text, int len, struct _sockaddr *send
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if (udp_general_packet_ready(socknum))
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{
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msglen = recvfrom (UDP_Socket[socknum], text, len, 0, (struct sockaddr *)sender_addr, &clen);
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msglen = dxx_recvfrom (UDP_Socket[socknum], text, len, 0, (struct sockaddr *)sender_addr, &clen);
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if (msglen < 0)
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return 0;
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@ -383,7 +417,7 @@ int udp_tracker_unregister()
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PUT_INTEL_INT( &pBuf[1], Netgame.protocol.udp.GameID );
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// Send it off
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return sendto( UDP_Socket[2], pBuf, iLen, 0, (struct sockaddr *)&TrackerSocket, sizeof( TrackerSocket ) );
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return dxx_sendto( UDP_Socket[2], pBuf, iLen, 0, (struct sockaddr *)&TrackerSocket, sizeof( TrackerSocket ) );
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}
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/* Tell the tracker we're starting a game */
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@ -417,7 +451,7 @@ int udp_tracker_register()
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PUT_INTEL_SHORT( &pBuf[13], D2XMICROi );
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// Send it off
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return sendto( UDP_Socket[2], pBuf, iLen, 0, (struct sockaddr *)&TrackerSocket, sizeof( TrackerSocket ) );
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return dxx_sendto( UDP_Socket[2], pBuf, iLen, 0, (struct sockaddr *)&TrackerSocket, sizeof( TrackerSocket ) );
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}
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/* Ask the tracker to send us a list of games */
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@ -441,7 +475,7 @@ int udp_tracker_reqgames()
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#endif
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// Send it off
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return sendto( UDP_Socket[2], pBuf, iLen, 0, (struct sockaddr *)&TrackerSocket, sizeof( TrackerSocket ) );
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return dxx_sendto( UDP_Socket[2], pBuf, iLen, 0, (struct sockaddr *)&TrackerSocket, sizeof( TrackerSocket ) );
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}
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/* The tracker has sent us a game. Let's list it. */
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@ -993,7 +1027,7 @@ void net_udp_send_sequence_packet(UDP_sequence_packet seq, struct _sockaddr recv
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buf[len] = seq.player.connected; len++;
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buf[len] = seq.player.rank; len++;
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sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&recv_addr, sizeof(struct _sockaddr));
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dxx_sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&recv_addr, sizeof(struct _sockaddr));
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}
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void net_udp_receive_sequence_packet(ubyte *data, UDP_sequence_packet *seq, struct _sockaddr sender_addr)
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@ -1021,7 +1055,7 @@ void net_udp_init()
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{
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WORD wVersionRequested;
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WSADATA wsaData;
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wVersionRequested = MAKEWORD(2, 0);
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wVersionRequested = MAKEWORD(2, 2);
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WSACleanup();
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if (WSAStartup( wVersionRequested, &wsaData))
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nm_messagebox( TXT_ERROR, 1, TXT_OK, "Cannot init Winsock!"); // no break here... game will fail at socket creation anyways...
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@ -1715,7 +1749,7 @@ void net_udp_send_objects(void)
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Assert(loc <= UPID_MAX_SIZE);
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sendto (UDP_Socket[0], object_buffer, loc, 0, (struct sockaddr *)&UDP_sync_player.player.protocol.udp.addr, sizeof(struct _sockaddr));
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dxx_sendto (UDP_Socket[0], object_buffer, loc, 0, (struct sockaddr *)&UDP_sync_player.player.protocol.udp.addr, sizeof(struct _sockaddr));
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}
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if (i > Highest_object_index)
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@ -1735,7 +1769,7 @@ void net_udp_send_objects(void)
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PUT_INTEL_INT(object_buffer+5, -2);
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object_buffer[9] = player_num;
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PUT_INTEL_INT(object_buffer+10, obj_count);
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sendto (UDP_Socket[0], object_buffer, 14, 0, (struct sockaddr *)&UDP_sync_player.player.protocol.udp.addr, sizeof(struct _sockaddr));
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dxx_sendto (UDP_Socket[0], object_buffer, 14, 0, (struct sockaddr *)&UDP_sync_player.player.protocol.udp.addr, sizeof(struct _sockaddr));
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// Send sync packet which tells the player who he is and to start!
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net_udp_send_rejoin_sync(player_num);
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@ -2031,7 +2065,7 @@ void net_udp_dump_player(struct _sockaddr dump_addr, int why)
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buf[0] = UPID_DUMP;
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buf[1] = why;
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sendto (UDP_Socket[0], buf, sizeof(buf), 0, (struct sockaddr *)&dump_addr, sizeof(struct _sockaddr));
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dxx_sendto (UDP_Socket[0], buf, sizeof(buf), 0, (struct sockaddr *)&dump_addr, sizeof(struct _sockaddr));
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if (multi_i_am_master())
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for (i = 1; i < N_players; i++)
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@ -2126,7 +2160,7 @@ void net_udp_send_endlevel_packet(void)
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}
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for (i = 1; i < MAX_PLAYERS; i++)
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sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&Netgame.players[i].protocol.udp.addr, sizeof(struct _sockaddr));
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dxx_sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&Netgame.players[i].protocol.udp.addr, sizeof(struct _sockaddr));
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}
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else
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{
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@ -2146,7 +2180,7 @@ void net_udp_send_endlevel_packet(void)
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PUT_INTEL_SHORT(buf + len, kill_matrix[Player_num][i]); len += 2;
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}
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sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&Netgame.players[0].protocol.udp.addr, sizeof(struct _sockaddr));
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dxx_sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&Netgame.players[0].protocol.udp.addr, sizeof(struct _sockaddr));
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}
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}
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@ -2159,7 +2193,7 @@ void net_udp_send_version_deny(struct _sockaddr sender_addr)
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PUT_INTEL_SHORT(buf + 3, D2XMINORi);
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PUT_INTEL_SHORT(buf + 5, D2XMICROi);
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sendto (UDP_Socket[0], buf, sizeof(buf), 0, (struct sockaddr *)&sender_addr, sizeof(struct _sockaddr));
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dxx_sendto (UDP_Socket[0], buf, sizeof(buf), 0, (struct sockaddr *)&sender_addr, sizeof(struct _sockaddr));
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}
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void net_udp_process_version_deny(ubyte *data, struct _sockaddr sender_addr)
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@ -2180,7 +2214,7 @@ void net_udp_request_game_info(struct _sockaddr game_addr, int lite)
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PUT_INTEL_SHORT(buf + 7, D2XMINORi);
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PUT_INTEL_SHORT(buf + 9, D2XMICROi);
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sendto (UDP_Socket[0], buf, sizeof(buf), 0, (struct sockaddr *)&game_addr, sizeof(struct _sockaddr));
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dxx_sendto (UDP_Socket[0], buf, sizeof(buf), 0, (struct sockaddr *)&game_addr, sizeof(struct _sockaddr));
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}
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// Check request for game info. Return 1 if sucessful; -1 if version mismatch; 0 if wrong game or some other error - do not process
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@ -2247,7 +2281,7 @@ void net_udp_send_game_info(struct _sockaddr sender_addr, ubyte info_upid)
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buf[len] = Netgame.max_numplayers; len++;
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buf[len] = Netgame.game_flags; len++;
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sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&sender_addr, sizeof(struct _sockaddr));
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dxx_sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&sender_addr, sizeof(struct _sockaddr));
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}
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else
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{
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@ -2344,7 +2378,7 @@ void net_udp_send_game_info(struct _sockaddr sender_addr, ubyte info_upid)
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buf[len] = Netgame.PacketLossPrevention; len++;
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buf[len] = Netgame.NoFriendlyFire; len++;
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sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&sender_addr, sizeof(struct _sockaddr));
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dxx_sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&sender_addr, sizeof(struct _sockaddr));
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}
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}
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@ -4223,6 +4257,7 @@ void net_udp_do_frame(int force, int listen)
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fix64 time = 0;
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static fix64 last_send_time = 0, last_endlevel_time = 0, last_bcast_time = 0, last_resync_time = 0;
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fix pktstageiv = F1_0/Netgame.PacketsPerSec/4;
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static sbyte pktstate = 0;
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if (!(Game_mode&GM_NETWORK) || UDP_Socket[0] == -1)
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return;
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@ -4233,27 +4268,32 @@ void net_udp_do_frame(int force, int listen)
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WaitForRefuseAnswer=0;
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// Step 1: Send positional data
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if (time >= (last_send_time+pktstageiv))
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if (time >= (last_send_time+pktstageiv) && pktstate == 0)
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{
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pktstate++;
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net_udp_send_pdata();
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}
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// Step 2: Send multi buffer
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if (force || time >= (last_send_time+(pktstageiv*2)))
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if (force || (time >= (last_send_time+(pktstageiv*2)) && pktstate == 1))
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{
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if (!force) pktstate++;
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multi_send_robot_frame(0);
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net_udp_send_mdata(0, time);
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}
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// Step 3: Resend lost multi buffer packets if needed
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if (time >= (last_send_time+(pktstageiv*3)))
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if (time >= (last_send_time+(pktstageiv*3)) && pktstate == 2)
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{
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pktstate++;
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net_udp_noloss_process_queue(time);
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}
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// Step 4: Endlevel packets, player sync, Pings, etc.
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if (time >= (last_send_time+(pktstageiv*4)))
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if (time >= (last_send_time+(pktstageiv*4)) && pktstate == 3)
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{
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pktstate = 0;
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if (listen && Network_send_objects)
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net_udp_send_objects();
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if (listen && Network_sending_extras && VerifyPlayerJoined==-1)
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@ -4327,6 +4367,8 @@ void net_udp_do_frame(int force, int listen)
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net_udp_timeout_check(time);
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net_udp_listen();
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}
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udp_traffic_stat();
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}
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/* CODE FOR PACKET LOSS PREVENTION - START */
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@ -4422,7 +4464,7 @@ int net_udp_noloss_validate_mdata(uint32_t pkt_num, ubyte sender_pnum, struct _s
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buf[len] = Player_num; len++;
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buf[len] = sender_pnum; len++;
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PUT_INTEL_INT(buf + len, pkt_num); len += 4;
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sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&sender_addr, sizeof(struct _sockaddr));
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dxx_sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&sender_addr, sizeof(struct _sockaddr));
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for (i = 0; i < UDP_MDATA_STOR_QUEUE_SIZE; i++)
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{
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@ -4525,7 +4567,7 @@ void net_udp_noloss_process_queue(fix64 time)
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PUT_INTEL_INT(buf + len, UDP_mdata_queue[queuec].pkt_num); len += 4;
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memcpy(&buf[len], UDP_mdata_queue[queuec].data, sizeof(char)*UDP_mdata_queue[queuec].data_size);
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len += UDP_mdata_queue[queuec].data_size;
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sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&Netgame.players[plc].protocol.udp.addr, sizeof(struct _sockaddr));
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dxx_sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&Netgame.players[plc].protocol.udp.addr, sizeof(struct _sockaddr));
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total_len += len;
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}
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needack++;
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@ -4608,7 +4650,7 @@ void net_udp_send_mdata_direct(ubyte *data, int data_len, int pnum, int needack)
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}
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memcpy(&buf[len], data, sizeof(char)*data_len); len += data_len;
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sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&Netgame.players[pnum].protocol.udp.addr, sizeof(struct _sockaddr));
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dxx_sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&Netgame.players[pnum].protocol.udp.addr, sizeof(struct _sockaddr));
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if (needack)
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net_udp_noloss_add_queue_pkt(UDP_MData.pkt_num, timer_query(), data, data_len, Player_num, pack);
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@ -4651,14 +4693,14 @@ void net_udp_send_mdata(int needack, fix64 time)
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{
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if (Players[i].connected == CONNECT_PLAYING)
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{
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sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&Netgame.players[i].protocol.udp.addr, sizeof(struct _sockaddr));
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dxx_sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&Netgame.players[i].protocol.udp.addr, sizeof(struct _sockaddr));
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pack[i] = 0;
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}
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}
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}
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else
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{
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sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&Netgame.players[0].protocol.udp.addr, sizeof(struct _sockaddr));
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dxx_sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&Netgame.players[0].protocol.udp.addr, sizeof(struct _sockaddr));
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pack[0] = 0;
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}
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@ -4715,7 +4757,7 @@ void net_udp_process_mdata (ubyte *data, int data_len, struct _sockaddr sender_a
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{
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if ((i != pnum) && Players[i].connected == CONNECT_PLAYING)
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{
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sendto (UDP_Socket[0], data, data_len, 0, (struct sockaddr *)&Netgame.players[i].protocol.udp.addr, sizeof(struct _sockaddr));
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dxx_sendto (UDP_Socket[0], data, data_len, 0, (struct sockaddr *)&Netgame.players[i].protocol.udp.addr, sizeof(struct _sockaddr));
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pack[i] = 0;
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}
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}
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@ -4793,7 +4835,7 @@ void net_udp_send_pdata()
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}
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}
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sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&Netgame.players[i].protocol.udp.addr, sizeof(struct _sockaddr));
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dxx_sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&Netgame.players[i].protocol.udp.addr, sizeof(struct _sockaddr));
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}
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}
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else if (Players[Player_num].connected == CONNECT_PLAYING)
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@ -4819,7 +4861,7 @@ void net_udp_send_pdata()
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PUT_INTEL_SHORT(&buf[len], pos.vely); len += 2;
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PUT_INTEL_SHORT(&buf[len], pos.velz); len += 2;
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sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&Netgame.players[0].protocol.udp.addr, sizeof(struct _sockaddr));
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dxx_sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&Netgame.players[0].protocol.udp.addr, sizeof(struct _sockaddr));
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}
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}
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@ -5022,7 +5064,7 @@ void net_udp_ping_frame(fix64 time)
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{
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if (Players[i].connected == CONNECT_DISCONNECTED)
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continue;
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sendto (UDP_Socket[0], buf, sizeof(buf), 0, (struct sockaddr *)&Netgame.players[i].protocol.udp.addr, sizeof(struct _sockaddr));
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dxx_sendto (UDP_Socket[0], buf, sizeof(buf), 0, (struct sockaddr *)&Netgame.players[i].protocol.udp.addr, sizeof(struct _sockaddr));
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}
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PingTime = time;
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}
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@ -5049,7 +5091,7 @@ void net_udp_process_ping(ubyte *data, int data_len, struct _sockaddr sender_add
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buf[1] = Player_num;
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memcpy(&buf[2], &host_ping_time, 8);
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sendto (UDP_Socket[0], buf, sizeof(buf), 0, (struct sockaddr *)&sender_addr, sizeof(struct _sockaddr));
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dxx_sendto (UDP_Socket[0], buf, sizeof(buf), 0, (struct sockaddr *)&sender_addr, sizeof(struct _sockaddr));
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}
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// Got a PONG from a client. Check the time and add it to our players.
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||||
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Reference in a new issue