Added wrapper functions dxx_sendto and dxx_recvfrom to collect simple statistics about amount and size of packets sent/received per second; Actually fixed packet scheduling in main UDP frame - was sending more than intended - stupid me

This commit is contained in:
zicodxx 2011-09-21 20:03:46 +02:00
parent 8b5b6b822d
commit a5d7454f64
2 changed files with 72 additions and 29 deletions

View file

@ -4,6 +4,7 @@ D2X-Rebirth Changelog
-------- --------
main/net_udp.c: Streamlined joining, rejoining, disconnecting players and timeouts, getting rid of unwanted rejoin messages and let host remove a player for good without rejoining it via pdata packet to really get rid of lossy or unwanted players; Care for rollover of pkt_num of stored mdata packets main/net_udp.c: Streamlined joining, rejoining, disconnecting players and timeouts, getting rid of unwanted rejoin messages and let host remove a player for good without rejoining it via pdata packet to really get rid of lossy or unwanted players; Care for rollover of pkt_num of stored mdata packets
main/game.c: Fixed overuse of multi_send_sound_function when handling afterburner in case player is dead or escaped main/game.c: Fixed overuse of multi_send_sound_function when handling afterburner in case player is dead or escaped
main/net_udp.c: Added wrapper functions dxx_sendto and dxx_recvfrom to collect simple statistics about amount and size of packets sent/received per second; Actually fixed packet scheduling in main UDP frame - was sending more than intended - stupid me
20110919 20110919
-------- --------

View file

@ -103,6 +103,7 @@ extern void multi_send_light_specific (int pnum,int segnum,ubyte val);
extern void multi_send_trigger_specific (char pnum,char trig); extern void multi_send_trigger_specific (char pnum,char trig);
// Variables // Variables
int UDP_num_sendto = 0, UDP_len_sendto = 0, UDP_num_recvfrom = 0, UDP_len_recvfrom = 0;
UDP_mdata_info UDP_MData; UDP_mdata_info UDP_MData;
UDP_sequence_packet UDP_Seq; UDP_sequence_packet UDP_Seq;
UDP_mdata_store UDP_mdata_queue[UDP_MDATA_STOR_QUEUE_SIZE]; UDP_mdata_store UDP_mdata_queue[UDP_MDATA_STOR_QUEUE_SIZE];
@ -129,6 +130,39 @@ extern int Final_boss_is_dead;
extern vms_vector MarkerPoint[]; extern vms_vector MarkerPoint[];
/* General UDP functions - START */ /* General UDP functions - START */
ssize_t dxx_sendto(int sockfd, const void *msg, int len, unsigned int flags, const struct sockaddr *to, socklen_t tolen)
{
ssize_t rv = sendto(sockfd, msg, len, flags, to, tolen);
UDP_num_sendto++;
if (rv > 0)
UDP_len_sendto += rv;
return rv;
}
ssize_t dxx_recvfrom(int sockfd, void *buf, int len, unsigned int flags, struct sockaddr *from, unsigned int *fromlen)
{
ssize_t rv = recvfrom(sockfd, buf, len, flags, from, fromlen);
UDP_num_recvfrom++;
UDP_len_recvfrom += rv;
return rv;
}
void udp_traffic_stat()
{
static fix64 last_traf_time = 0;
if (timer_query() >= last_traf_time + F1_0)
{
last_traf_time = timer_query();
con_printf(CON_VERBOSE, "P#%i TRAFFIC - OUT: %fKB/s %iPPS IN: %fKB/s %iPPS\n",Player_num, (float)UDP_len_sendto/1024, UDP_num_sendto, (float)UDP_len_recvfrom/1024, UDP_num_recvfrom);
UDP_num_sendto = UDP_len_sendto = UDP_num_recvfrom = UDP_len_recvfrom = 0;
}
}
// Resolve address // Resolve address
int udp_dns_filladdr( char *host, int port, struct _sockaddr *sAddr ) int udp_dns_filladdr( char *host, int port, struct _sockaddr *sAddr )
{ {
@ -328,7 +362,7 @@ int udp_receive_packet(int socknum, ubyte *text, int len, struct _sockaddr *send
if (udp_general_packet_ready(socknum)) if (udp_general_packet_ready(socknum))
{ {
msglen = recvfrom (UDP_Socket[socknum], text, len, 0, (struct sockaddr *)sender_addr, &clen); msglen = dxx_recvfrom (UDP_Socket[socknum], text, len, 0, (struct sockaddr *)sender_addr, &clen);
if (msglen < 0) if (msglen < 0)
return 0; return 0;
@ -383,7 +417,7 @@ int udp_tracker_unregister()
PUT_INTEL_INT( &pBuf[1], Netgame.protocol.udp.GameID ); PUT_INTEL_INT( &pBuf[1], Netgame.protocol.udp.GameID );
// Send it off // Send it off
return sendto( UDP_Socket[2], pBuf, iLen, 0, (struct sockaddr *)&TrackerSocket, sizeof( TrackerSocket ) ); return dxx_sendto( UDP_Socket[2], pBuf, iLen, 0, (struct sockaddr *)&TrackerSocket, sizeof( TrackerSocket ) );
} }
/* Tell the tracker we're starting a game */ /* Tell the tracker we're starting a game */
@ -417,7 +451,7 @@ int udp_tracker_register()
PUT_INTEL_SHORT( &pBuf[13], D2XMICROi ); PUT_INTEL_SHORT( &pBuf[13], D2XMICROi );
// Send it off // Send it off
return sendto( UDP_Socket[2], pBuf, iLen, 0, (struct sockaddr *)&TrackerSocket, sizeof( TrackerSocket ) ); return dxx_sendto( UDP_Socket[2], pBuf, iLen, 0, (struct sockaddr *)&TrackerSocket, sizeof( TrackerSocket ) );
} }
/* Ask the tracker to send us a list of games */ /* Ask the tracker to send us a list of games */
@ -441,7 +475,7 @@ int udp_tracker_reqgames()
#endif #endif
// Send it off // Send it off
return sendto( UDP_Socket[2], pBuf, iLen, 0, (struct sockaddr *)&TrackerSocket, sizeof( TrackerSocket ) ); return dxx_sendto( UDP_Socket[2], pBuf, iLen, 0, (struct sockaddr *)&TrackerSocket, sizeof( TrackerSocket ) );
} }
/* The tracker has sent us a game. Let's list it. */ /* The tracker has sent us a game. Let's list it. */
@ -993,7 +1027,7 @@ void net_udp_send_sequence_packet(UDP_sequence_packet seq, struct _sockaddr recv
buf[len] = seq.player.connected; len++; buf[len] = seq.player.connected; len++;
buf[len] = seq.player.rank; len++; buf[len] = seq.player.rank; len++;
sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&recv_addr, sizeof(struct _sockaddr)); dxx_sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&recv_addr, sizeof(struct _sockaddr));
} }
void net_udp_receive_sequence_packet(ubyte *data, UDP_sequence_packet *seq, struct _sockaddr sender_addr) void net_udp_receive_sequence_packet(ubyte *data, UDP_sequence_packet *seq, struct _sockaddr sender_addr)
@ -1021,7 +1055,7 @@ void net_udp_init()
{ {
WORD wVersionRequested; WORD wVersionRequested;
WSADATA wsaData; WSADATA wsaData;
wVersionRequested = MAKEWORD(2, 0); wVersionRequested = MAKEWORD(2, 2);
WSACleanup(); WSACleanup();
if (WSAStartup( wVersionRequested, &wsaData)) if (WSAStartup( wVersionRequested, &wsaData))
nm_messagebox( TXT_ERROR, 1, TXT_OK, "Cannot init Winsock!"); // no break here... game will fail at socket creation anyways... nm_messagebox( TXT_ERROR, 1, TXT_OK, "Cannot init Winsock!"); // no break here... game will fail at socket creation anyways...
@ -1715,7 +1749,7 @@ void net_udp_send_objects(void)
Assert(loc <= UPID_MAX_SIZE); Assert(loc <= UPID_MAX_SIZE);
sendto (UDP_Socket[0], object_buffer, loc, 0, (struct sockaddr *)&UDP_sync_player.player.protocol.udp.addr, sizeof(struct _sockaddr)); dxx_sendto (UDP_Socket[0], object_buffer, loc, 0, (struct sockaddr *)&UDP_sync_player.player.protocol.udp.addr, sizeof(struct _sockaddr));
} }
if (i > Highest_object_index) if (i > Highest_object_index)
@ -1735,7 +1769,7 @@ void net_udp_send_objects(void)
PUT_INTEL_INT(object_buffer+5, -2); PUT_INTEL_INT(object_buffer+5, -2);
object_buffer[9] = player_num; object_buffer[9] = player_num;
PUT_INTEL_INT(object_buffer+10, obj_count); PUT_INTEL_INT(object_buffer+10, obj_count);
sendto (UDP_Socket[0], object_buffer, 14, 0, (struct sockaddr *)&UDP_sync_player.player.protocol.udp.addr, sizeof(struct _sockaddr)); dxx_sendto (UDP_Socket[0], object_buffer, 14, 0, (struct sockaddr *)&UDP_sync_player.player.protocol.udp.addr, sizeof(struct _sockaddr));
// Send sync packet which tells the player who he is and to start! // Send sync packet which tells the player who he is and to start!
net_udp_send_rejoin_sync(player_num); net_udp_send_rejoin_sync(player_num);
@ -2031,7 +2065,7 @@ void net_udp_dump_player(struct _sockaddr dump_addr, int why)
buf[0] = UPID_DUMP; buf[0] = UPID_DUMP;
buf[1] = why; buf[1] = why;
sendto (UDP_Socket[0], buf, sizeof(buf), 0, (struct sockaddr *)&dump_addr, sizeof(struct _sockaddr)); dxx_sendto (UDP_Socket[0], buf, sizeof(buf), 0, (struct sockaddr *)&dump_addr, sizeof(struct _sockaddr));
if (multi_i_am_master()) if (multi_i_am_master())
for (i = 1; i < N_players; i++) for (i = 1; i < N_players; i++)
@ -2126,7 +2160,7 @@ void net_udp_send_endlevel_packet(void)
} }
for (i = 1; i < MAX_PLAYERS; i++) for (i = 1; i < MAX_PLAYERS; i++)
sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&Netgame.players[i].protocol.udp.addr, sizeof(struct _sockaddr)); dxx_sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&Netgame.players[i].protocol.udp.addr, sizeof(struct _sockaddr));
} }
else else
{ {
@ -2146,7 +2180,7 @@ void net_udp_send_endlevel_packet(void)
PUT_INTEL_SHORT(buf + len, kill_matrix[Player_num][i]); len += 2; PUT_INTEL_SHORT(buf + len, kill_matrix[Player_num][i]); len += 2;
} }
sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&Netgame.players[0].protocol.udp.addr, sizeof(struct _sockaddr)); dxx_sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&Netgame.players[0].protocol.udp.addr, sizeof(struct _sockaddr));
} }
} }
@ -2159,7 +2193,7 @@ void net_udp_send_version_deny(struct _sockaddr sender_addr)
PUT_INTEL_SHORT(buf + 3, D2XMINORi); PUT_INTEL_SHORT(buf + 3, D2XMINORi);
PUT_INTEL_SHORT(buf + 5, D2XMICROi); PUT_INTEL_SHORT(buf + 5, D2XMICROi);
sendto (UDP_Socket[0], buf, sizeof(buf), 0, (struct sockaddr *)&sender_addr, sizeof(struct _sockaddr)); dxx_sendto (UDP_Socket[0], buf, sizeof(buf), 0, (struct sockaddr *)&sender_addr, sizeof(struct _sockaddr));
} }
void net_udp_process_version_deny(ubyte *data, struct _sockaddr sender_addr) void net_udp_process_version_deny(ubyte *data, struct _sockaddr sender_addr)
@ -2180,7 +2214,7 @@ void net_udp_request_game_info(struct _sockaddr game_addr, int lite)
PUT_INTEL_SHORT(buf + 7, D2XMINORi); PUT_INTEL_SHORT(buf + 7, D2XMINORi);
PUT_INTEL_SHORT(buf + 9, D2XMICROi); PUT_INTEL_SHORT(buf + 9, D2XMICROi);
sendto (UDP_Socket[0], buf, sizeof(buf), 0, (struct sockaddr *)&game_addr, sizeof(struct _sockaddr)); dxx_sendto (UDP_Socket[0], buf, sizeof(buf), 0, (struct sockaddr *)&game_addr, sizeof(struct _sockaddr));
} }
// Check request for game info. Return 1 if sucessful; -1 if version mismatch; 0 if wrong game or some other error - do not process // Check request for game info. Return 1 if sucessful; -1 if version mismatch; 0 if wrong game or some other error - do not process
@ -2247,7 +2281,7 @@ void net_udp_send_game_info(struct _sockaddr sender_addr, ubyte info_upid)
buf[len] = Netgame.max_numplayers; len++; buf[len] = Netgame.max_numplayers; len++;
buf[len] = Netgame.game_flags; len++; buf[len] = Netgame.game_flags; len++;
sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&sender_addr, sizeof(struct _sockaddr)); dxx_sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&sender_addr, sizeof(struct _sockaddr));
} }
else else
{ {
@ -2344,7 +2378,7 @@ void net_udp_send_game_info(struct _sockaddr sender_addr, ubyte info_upid)
buf[len] = Netgame.PacketLossPrevention; len++; buf[len] = Netgame.PacketLossPrevention; len++;
buf[len] = Netgame.NoFriendlyFire; len++; buf[len] = Netgame.NoFriendlyFire; len++;
sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&sender_addr, sizeof(struct _sockaddr)); dxx_sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&sender_addr, sizeof(struct _sockaddr));
} }
} }
@ -4223,6 +4257,7 @@ void net_udp_do_frame(int force, int listen)
fix64 time = 0; fix64 time = 0;
static fix64 last_send_time = 0, last_endlevel_time = 0, last_bcast_time = 0, last_resync_time = 0; static fix64 last_send_time = 0, last_endlevel_time = 0, last_bcast_time = 0, last_resync_time = 0;
fix pktstageiv = F1_0/Netgame.PacketsPerSec/4; fix pktstageiv = F1_0/Netgame.PacketsPerSec/4;
static sbyte pktstate = 0;
if (!(Game_mode&GM_NETWORK) || UDP_Socket[0] == -1) if (!(Game_mode&GM_NETWORK) || UDP_Socket[0] == -1)
return; return;
@ -4233,27 +4268,32 @@ void net_udp_do_frame(int force, int listen)
WaitForRefuseAnswer=0; WaitForRefuseAnswer=0;
// Step 1: Send positional data // Step 1: Send positional data
if (time >= (last_send_time+pktstageiv)) if (time >= (last_send_time+pktstageiv) && pktstate == 0)
{ {
pktstate++;
net_udp_send_pdata(); net_udp_send_pdata();
} }
// Step 2: Send multi buffer // Step 2: Send multi buffer
if (force || time >= (last_send_time+(pktstageiv*2))) if (force || (time >= (last_send_time+(pktstageiv*2)) && pktstate == 1))
{ {
if (!force) pktstate++;
multi_send_robot_frame(0); multi_send_robot_frame(0);
net_udp_send_mdata(0, time); net_udp_send_mdata(0, time);
} }
// Step 3: Resend lost multi buffer packets if needed // Step 3: Resend lost multi buffer packets if needed
if (time >= (last_send_time+(pktstageiv*3))) if (time >= (last_send_time+(pktstageiv*3)) && pktstate == 2)
{ {
pktstate++;
net_udp_noloss_process_queue(time); net_udp_noloss_process_queue(time);
} }
// Step 4: Endlevel packets, player sync, Pings, etc. // Step 4: Endlevel packets, player sync, Pings, etc.
if (time >= (last_send_time+(pktstageiv*4))) if (time >= (last_send_time+(pktstageiv*4)) && pktstate == 3)
{ {
pktstate = 0;
if (listen && Network_send_objects) if (listen && Network_send_objects)
net_udp_send_objects(); net_udp_send_objects();
if (listen && Network_sending_extras && VerifyPlayerJoined==-1) if (listen && Network_sending_extras && VerifyPlayerJoined==-1)
@ -4327,6 +4367,8 @@ void net_udp_do_frame(int force, int listen)
net_udp_timeout_check(time); net_udp_timeout_check(time);
net_udp_listen(); net_udp_listen();
} }
udp_traffic_stat();
} }
/* CODE FOR PACKET LOSS PREVENTION - START */ /* CODE FOR PACKET LOSS PREVENTION - START */
@ -4422,7 +4464,7 @@ int net_udp_noloss_validate_mdata(uint32_t pkt_num, ubyte sender_pnum, struct _s
buf[len] = Player_num; len++; buf[len] = Player_num; len++;
buf[len] = sender_pnum; len++; buf[len] = sender_pnum; len++;
PUT_INTEL_INT(buf + len, pkt_num); len += 4; PUT_INTEL_INT(buf + len, pkt_num); len += 4;
sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&sender_addr, sizeof(struct _sockaddr)); dxx_sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&sender_addr, sizeof(struct _sockaddr));
for (i = 0; i < UDP_MDATA_STOR_QUEUE_SIZE; i++) for (i = 0; i < UDP_MDATA_STOR_QUEUE_SIZE; i++)
{ {
@ -4525,7 +4567,7 @@ void net_udp_noloss_process_queue(fix64 time)
PUT_INTEL_INT(buf + len, UDP_mdata_queue[queuec].pkt_num); len += 4; PUT_INTEL_INT(buf + len, UDP_mdata_queue[queuec].pkt_num); len += 4;
memcpy(&buf[len], UDP_mdata_queue[queuec].data, sizeof(char)*UDP_mdata_queue[queuec].data_size); memcpy(&buf[len], UDP_mdata_queue[queuec].data, sizeof(char)*UDP_mdata_queue[queuec].data_size);
len += UDP_mdata_queue[queuec].data_size; len += UDP_mdata_queue[queuec].data_size;
sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&Netgame.players[plc].protocol.udp.addr, sizeof(struct _sockaddr)); dxx_sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&Netgame.players[plc].protocol.udp.addr, sizeof(struct _sockaddr));
total_len += len; total_len += len;
} }
needack++; needack++;
@ -4608,7 +4650,7 @@ void net_udp_send_mdata_direct(ubyte *data, int data_len, int pnum, int needack)
} }
memcpy(&buf[len], data, sizeof(char)*data_len); len += data_len; memcpy(&buf[len], data, sizeof(char)*data_len); len += data_len;
sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&Netgame.players[pnum].protocol.udp.addr, sizeof(struct _sockaddr)); dxx_sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&Netgame.players[pnum].protocol.udp.addr, sizeof(struct _sockaddr));
if (needack) if (needack)
net_udp_noloss_add_queue_pkt(UDP_MData.pkt_num, timer_query(), data, data_len, Player_num, pack); net_udp_noloss_add_queue_pkt(UDP_MData.pkt_num, timer_query(), data, data_len, Player_num, pack);
@ -4651,14 +4693,14 @@ void net_udp_send_mdata(int needack, fix64 time)
{ {
if (Players[i].connected == CONNECT_PLAYING) if (Players[i].connected == CONNECT_PLAYING)
{ {
sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&Netgame.players[i].protocol.udp.addr, sizeof(struct _sockaddr)); dxx_sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&Netgame.players[i].protocol.udp.addr, sizeof(struct _sockaddr));
pack[i] = 0; pack[i] = 0;
} }
} }
} }
else else
{ {
sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&Netgame.players[0].protocol.udp.addr, sizeof(struct _sockaddr)); dxx_sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&Netgame.players[0].protocol.udp.addr, sizeof(struct _sockaddr));
pack[0] = 0; pack[0] = 0;
} }
@ -4715,7 +4757,7 @@ void net_udp_process_mdata (ubyte *data, int data_len, struct _sockaddr sender_a
{ {
if ((i != pnum) && Players[i].connected == CONNECT_PLAYING) if ((i != pnum) && Players[i].connected == CONNECT_PLAYING)
{ {
sendto (UDP_Socket[0], data, data_len, 0, (struct sockaddr *)&Netgame.players[i].protocol.udp.addr, sizeof(struct _sockaddr)); dxx_sendto (UDP_Socket[0], data, data_len, 0, (struct sockaddr *)&Netgame.players[i].protocol.udp.addr, sizeof(struct _sockaddr));
pack[i] = 0; pack[i] = 0;
} }
} }
@ -4793,7 +4835,7 @@ void net_udp_send_pdata()
} }
} }
sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&Netgame.players[i].protocol.udp.addr, sizeof(struct _sockaddr)); dxx_sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&Netgame.players[i].protocol.udp.addr, sizeof(struct _sockaddr));
} }
} }
else if (Players[Player_num].connected == CONNECT_PLAYING) else if (Players[Player_num].connected == CONNECT_PLAYING)
@ -4819,7 +4861,7 @@ void net_udp_send_pdata()
PUT_INTEL_SHORT(&buf[len], pos.vely); len += 2; PUT_INTEL_SHORT(&buf[len], pos.vely); len += 2;
PUT_INTEL_SHORT(&buf[len], pos.velz); len += 2; PUT_INTEL_SHORT(&buf[len], pos.velz); len += 2;
sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&Netgame.players[0].protocol.udp.addr, sizeof(struct _sockaddr)); dxx_sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&Netgame.players[0].protocol.udp.addr, sizeof(struct _sockaddr));
} }
} }
@ -5022,7 +5064,7 @@ void net_udp_ping_frame(fix64 time)
{ {
if (Players[i].connected == CONNECT_DISCONNECTED) if (Players[i].connected == CONNECT_DISCONNECTED)
continue; continue;
sendto (UDP_Socket[0], buf, sizeof(buf), 0, (struct sockaddr *)&Netgame.players[i].protocol.udp.addr, sizeof(struct _sockaddr)); dxx_sendto (UDP_Socket[0], buf, sizeof(buf), 0, (struct sockaddr *)&Netgame.players[i].protocol.udp.addr, sizeof(struct _sockaddr));
} }
PingTime = time; PingTime = time;
} }
@ -5049,7 +5091,7 @@ void net_udp_process_ping(ubyte *data, int data_len, struct _sockaddr sender_add
buf[1] = Player_num; buf[1] = Player_num;
memcpy(&buf[2], &host_ping_time, 8); memcpy(&buf[2], &host_ping_time, 8);
sendto (UDP_Socket[0], buf, sizeof(buf), 0, (struct sockaddr *)&sender_addr, sizeof(struct _sockaddr)); dxx_sendto (UDP_Socket[0], buf, sizeof(buf), 0, (struct sockaddr *)&sender_addr, sizeof(struct _sockaddr));
} }
// Got a PONG from a client. Check the time and add it to our players. // Got a PONG from a client. Check the time and add it to our players.