avoid loading OpenGL textures before they have been paged in, bug found by loading Abalyon 5 (from D2X CVS)

This commit is contained in:
kreatordxx 2006-12-24 07:38:33 +00:00
parent ae2621d33b
commit a59b4363ad
3 changed files with 16 additions and 4 deletions

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@ -1,3 +1,8 @@
2006-11-30 Chris Taylor <chris@icculus.org>
* arch/ogl/ogl.c: avoid loading OpenGL textures before they have
been paged in, bug found by loading Abalyon 5
2006-11-26 Chris Taylor <chris@icculus.org>
* main/game.c, main/gamerend.c: small brace tidy up to allow

View file

@ -533,10 +533,16 @@ void ogl_cache_level_textures(void)
}
else if(Objects[i].render_type==RT_POLYOBJ){
//printf("robot %i model %i rmodel %i\n", Objects[i].id, Objects[i].rtype.pobj_info.model_num, Robot_info[Objects[i].id].model_num);
ogl_cache_vclipn_textures(Robot_info[Objects[i].id].exp1_vclip_num);
ogl_cache_vclipn_textures(Robot_info[Objects[i].id].exp2_vclip_num);
ogl_cache_weapon_textures(Robot_info[Objects[i].id].weapon_type);
ogl_cache_polymodel_textures(Objects[i].rtype.pobj_info.model_num);
if (Objects[i].type == OBJ_ROBOT)
{
ogl_cache_vclipn_textures(Robot_info[Objects[i].id].exp1_vclip_num);
ogl_cache_vclipn_textures(Robot_info[Objects[i].id].exp2_vclip_num);
ogl_cache_weapon_textures(Robot_info[Objects[i].id].weapon_type);
}
if (Objects[i].rtype.pobj_info.tmap_override != -1)
ogl_loadbmtexture(&GameBitmaps[Textures[Objects[i].rtype.pobj_info.tmap_override].index]);
else
ogl_cache_polymodel_textures(Objects[i].rtype.pobj_info.model_num);
}
}
}

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@ -3,6 +3,7 @@ D2X-Rebirth Changelog
20061224
--------
arch/ogl/gr.c: use PhysicsFS to check for existing screenshots, previous method may have caused writing over of open screenshots (from D2X CVS)
arch/ogl/gr.c: avoid loading OpenGL textures before they have been paged in, bug found by loading Abalyon 5 (from D2X CVS)
20061219
--------