Return unicode characters in key_to_ascii for non-EN keyboard layouts; Fixed sound menu issue if not compiled with SDL_mixer; switched -ip_norelay to -ip_relay since it's not tested enough; Renamed jukebox_free() to jukebox_unload() to stay with naming-convention
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@ -379,15 +379,6 @@ void key_handler(SDL_KeyboardEvent *event)
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keyd_ascii = font_table[event->keysym.unicode];
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keyd_ascii = font_table[event->keysym.unicode];
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char test[1];
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test[0]=keyd_ascii;
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printf("%s %i\n",test, event->keysym.unicode);
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// if (keyd_ascii == 255)
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// keyd_ascii = event->keysym.sym;
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//=====================================================
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//=====================================================
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//Here a translation from win keycodes to mac keycodes!
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//Here a translation from win keycodes to mac keycodes!
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//=====================================================
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//=====================================================
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@ -1065,6 +1065,7 @@ void multi_send_message_end()
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hud_message(MSGC_GAME_FEEDBACK, "%s '%s'", TXT_SENDING, Network_message);
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hud_message(MSGC_GAME_FEEDBACK, "%s '%s'", TXT_SENDING, Network_message);
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multi_send_message();
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multi_send_message();
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multi_message_feedback();
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multi_message_feedback();
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game_flush_inputs();
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}
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}
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void multi_define_macro_end()
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void multi_define_macro_end()
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@ -1076,6 +1077,7 @@ void multi_define_macro_end()
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multi_message_index = 0;
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multi_message_index = 0;
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multi_defining_message = 0;
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multi_defining_message = 0;
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game_flush_inputs();
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}
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}
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void multi_message_input_sub()
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void multi_message_input_sub()
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