Return unicode characters in key_to_ascii for non-EN keyboard layouts; Fixed sound menu issue if not compiled with SDL_mixer; switched -ip_norelay to -ip_relay since it's not tested enough; Renamed jukebox_free() to jukebox_unload() to stay with naming-convention

This commit is contained in:
zicodxx 2008-05-07 14:11:30 +00:00
parent 91e2934ca1
commit a356b4351d
2 changed files with 2 additions and 9 deletions

View file

@ -379,15 +379,6 @@ void key_handler(SDL_KeyboardEvent *event)
keyd_ascii = font_table[event->keysym.unicode];
char test[1];
test[0]=keyd_ascii;
printf("%s %i\n",test, event->keysym.unicode);
// if (keyd_ascii == 255)
// keyd_ascii = event->keysym.sym;
//=====================================================
//Here a translation from win keycodes to mac keycodes!
//=====================================================

View file

@ -1065,6 +1065,7 @@ void multi_send_message_end()
hud_message(MSGC_GAME_FEEDBACK, "%s '%s'", TXT_SENDING, Network_message);
multi_send_message();
multi_message_feedback();
game_flush_inputs();
}
void multi_define_macro_end()
@ -1076,6 +1077,7 @@ void multi_define_macro_end()
multi_message_index = 0;
multi_defining_message = 0;
game_flush_inputs();
}
void multi_message_input_sub()