Pass objptridx_t to bump_two_objects
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@ -274,7 +274,7 @@ static void bump_this_object(object *objp, object *other_objp, vms_vector *force
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//deal with two objects bumping into each other. Apply force from collision
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//deal with two objects bumping into each other. Apply force from collision
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//to each robot. The flags tells whether the objects should take damage from
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//to each robot. The flags tells whether the objects should take damage from
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//the collision.
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//the collision.
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static void bump_two_objects(object *obj0,object *obj1,int damage_flag)
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static void bump_two_objects(objptridx_t obj0,objptridx_t obj1,int damage_flag)
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{
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{
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vms_vector force;
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vms_vector force;
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object *t=NULL;
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object *t=NULL;
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