Remove useless cast in multi.cpp
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68dd57021c
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a274ea0ee8
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@ -338,7 +338,7 @@ int GetMyNetRanking()
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rank=static_cast<int>((static_cast<float>(PlayerCfg.NetlifeKills)/3000.0)*8.0);
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rank=static_cast<int>((static_cast<float>(PlayerCfg.NetlifeKills)/3000.0)*8.0);
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eff = static_cast<int>(
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eff = static_cast<int>(
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static_cast<float>(
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(
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static_cast<float>(PlayerCfg.NetlifeKills) / (
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static_cast<float>(PlayerCfg.NetlifeKills) / (
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static_cast<float>(PlayerCfg.NetlifeKilled) + static_cast<float>(PlayerCfg.NetlifeKills)
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static_cast<float>(PlayerCfg.NetlifeKilled) + static_cast<float>(PlayerCfg.NetlifeKills)
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)
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)
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@ -2178,9 +2178,9 @@ static void multi_do_controlcen_fire(const ubyte *buf)
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memcpy(&to_target, buf+count, 12); count += 12;
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memcpy(&to_target, buf+count, 12); count += 12;
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if (words_bigendian)// swap the vector to_target
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if (words_bigendian)// swap the vector to_target
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{
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{
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to_target.x = static_cast<fix>(INTEL_INT(static_cast<int>(to_target.x)));
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to_target.x = INTEL_INT(static_cast<int>(to_target.x));
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to_target.y = static_cast<fix>(INTEL_INT(static_cast<int>(to_target.y)));
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to_target.y = INTEL_INT(static_cast<int>(to_target.y));
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to_target.z = static_cast<fix>(INTEL_INT(static_cast<int>(to_target.z)));
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to_target.z = INTEL_INT(static_cast<int>(to_target.z));
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}
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}
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gun_num = buf[count]; count += 1;
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gun_num = buf[count]; count += 1;
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objnum = GET_INTEL_SHORT(buf + count); count += 2;
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objnum = GET_INTEL_SHORT(buf + count); count += 2;
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@ -2206,9 +2206,9 @@ static void multi_do_create_powerup(const playernum_t pnum, const ubyte *buf)
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memcpy(&new_pos, buf+count, sizeof(vms_vector)); count+=sizeof(vms_vector);
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memcpy(&new_pos, buf+count, sizeof(vms_vector)); count+=sizeof(vms_vector);
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if (words_bigendian)
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if (words_bigendian)
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{
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{
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new_pos.x = static_cast<fix>(SWAPINT(static_cast<int>(new_pos.x)));
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new_pos.x = SWAPINT(static_cast<int>(new_pos.x));
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new_pos.y = static_cast<fix>(SWAPINT(static_cast<int>(new_pos.y)));
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new_pos.y = SWAPINT(static_cast<int>(new_pos.y));
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new_pos.z = static_cast<fix>(SWAPINT(static_cast<int>(new_pos.z)));
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new_pos.z = SWAPINT(static_cast<int>(new_pos.z));
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}
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}
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Net_create_loc = 0;
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Net_create_loc = 0;
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@ -2902,9 +2902,9 @@ void multi_send_controlcen_fire(const vms_vector &to_goal, int best_gun_num, obj
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if (words_bigendian)
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if (words_bigendian)
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{
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{
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vms_vector swapped_vec;
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vms_vector swapped_vec;
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swapped_vec.x = static_cast<fix>(INTEL_INT(static_cast<int>(to_goal.x)));
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swapped_vec.x = INTEL_INT(static_cast<int>(to_goal.x));
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swapped_vec.y = static_cast<fix>(INTEL_INT(static_cast<int>(to_goal.y)));
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swapped_vec.y = INTEL_INT(static_cast<int>(to_goal.y));
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swapped_vec.z = static_cast<fix>(INTEL_INT(static_cast<int>(to_goal.z)));
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swapped_vec.z = INTEL_INT(static_cast<int>(to_goal.z));
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memcpy(&multibuf[count], &swapped_vec, 12);
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memcpy(&multibuf[count], &swapped_vec, 12);
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}
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}
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else
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else
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@ -2937,9 +2937,9 @@ void multi_send_create_powerup(powerup_type_t powerup_type, segnum_t segnum, obj
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if (words_bigendian)
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if (words_bigendian)
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{
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{
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vms_vector swapped_vec;
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vms_vector swapped_vec;
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swapped_vec.x = static_cast<fix>(INTEL_INT(static_cast<int>(pos.x)));
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swapped_vec.x = INTEL_INT(static_cast<int>(pos.x));
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swapped_vec.y = static_cast<fix>(INTEL_INT(static_cast<int>(pos.y)));
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swapped_vec.y = INTEL_INT(static_cast<int>(pos.y));
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swapped_vec.z = static_cast<fix>(INTEL_INT(static_cast<int>(pos.z)));
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swapped_vec.z = INTEL_INT(static_cast<int>(pos.z));
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memcpy(&multibuf[count], &swapped_vec, 12);
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memcpy(&multibuf[count], &swapped_vec, 12);
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count += 12;
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count += 12;
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}
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}
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