Initialize danger_laser_num in init_ai_object() and hopefully resolve random crash in ai_move_relative_to_player()
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@ -188,7 +188,7 @@ void init_ai_object(int objnum, int behavior, int hide_segment)
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aip->dying_sound_playing = 0;
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aip->dying_start_time = 0;
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aip->danger_laser_num = -1;
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}
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