Initialize danger_laser_num in init_ai_object() and hopefully resolve random crash in ai_move_relative_to_player()

This commit is contained in:
zico 2013-07-18 12:41:06 +02:00
parent 6396230c60
commit a18829aaf2

View file

@ -188,7 +188,7 @@ void init_ai_object(int objnum, int behavior, int hide_segment)
aip->dying_sound_playing = 0;
aip->dying_start_time = 0;
aip->danger_laser_num = -1;
}