Remove unused main/script.h
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@ -67,9 +67,6 @@ COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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#include "editor/editor.h"
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#endif
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#include "collide.h"
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#ifdef SCRIPT
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#include "script.h"
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#endif
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#define WALL_DAMAGE_SCALE (128) // Was 32 before 8:55 am on Thursday, September 15, changed by MK, walls were hurting me more than robots!
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#define WALL_DAMAGE_THRESHOLD (F1_0/3)
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@ -851,10 +848,6 @@ int apply_damage_to_robot(object *robot, fix damage, int killer_objnum)
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if (robot->shields < 0) {
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#ifdef SCRIPT
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script_notify(NT_ROBOT_DIED, robot - Objects);
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#endif
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#ifndef SHAREWARE
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#ifdef NETWORK
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if (Game_mode & GM_MULTI) {
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@ -97,9 +97,6 @@ COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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#include "editor/editor.h"
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#endif
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#include "custom.h"
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#ifdef SCRIPT
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#include "script.h"
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#endif
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#include "byteswap.h"
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#include "segment.h"
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#include "gameseg.h"
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@ -683,11 +680,6 @@ void StartNewGame(int start_level)
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N_players = 1;
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#ifdef SCRIPT
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script_reset();
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script_load("default.scr");
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#endif
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StartNewLevel(start_level);
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Players[Player_num].starting_level = start_level; // Mark where they started
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@ -1,13 +0,0 @@
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#ifndef _SCRIPT_H
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#define _SCRIPT_H
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void script_notify(int nt_type, ...);
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#define NT_ROBOT_DIED 1
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void script_init();
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void script_reset(); // clear all functions and variabeles
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int script_load(char *filename);
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//int script_exec(char *function, char *args, ...);
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void script_done();
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#endif
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