Fix -Wshadow warnings in multi_restore_game

This commit is contained in:
Kp 2016-05-21 17:24:51 +00:00
parent 7898353a6c
commit 9ab024edc4

View file

@ -4693,7 +4693,6 @@ void multi_save_game(ubyte slot, uint id, char *desc)
void multi_restore_game(ubyte slot, uint id)
{
char filename[PATH_MAX];
int i;
int thisid;
if ((Network_status == NETSTAT_ENDLEVEL) || (Control_center_destroyed))
@ -4701,7 +4700,7 @@ void multi_restore_game(ubyte slot, uint id)
snprintf(filename, sizeof(filename), PLAYER_DIRECTORY_STRING("%s.mg%d"), static_cast<const char *>(get_local_player().callsign), slot);
for (i = 0; i < N_players; i++)
for (unsigned i = 0, n = N_players; i < n; ++i)
multi_strip_robots(i);
if (multi_i_am_master()) // put all players to wait-state again so we can sync up properly
range_for (auto &i, Players)