Fix OpenGL ES build on SDL1
The preceding commit breaks OpenGLES + SDL1 support, by referencing
SDL_GL_* constants that are new in SDL2. Add a preprocessor guard to
skip over the new constants when using SDL1.
Fixes: c90ac3e611
("Fix OpenGL ES build on SDL2.")
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c90ac3e611
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9a8c49ccbf
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@ -794,9 +794,11 @@ void gr_set_attributes(void)
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, buffers);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, samples);
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#else
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#if SDL_MAJOR_VERSION == 2
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
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#endif
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#endif
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ogl_smash_texture_list_internal();
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gr_remap_color_fonts();
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