Move */arch/include/window.h -> common/include/window.h

This commit is contained in:
Kp 2013-03-03 01:03:33 +00:00
parent 2ab85c0413
commit 972da8a7c7
2 changed files with 0 additions and 43 deletions

View file

@ -1,43 +0,0 @@
/*
* A 'window' is simply a canvas that can receive events.
* It can be anything from a simple message box to the
* game screen when playing.
*
* See event.c for event handling code.
*
* -kreator 2009-05-06
*/
#ifndef DESCENT_WINDOW_H
#define DESCENT_WINDOW_H
#include "event.h"
#include "gr.h"
#include "console.h"
typedef struct window window;
extern window *window_create(grs_canvas *src, int x, int y, int w, int h, int (*event_callback)(window *wind, d_event *event, void *data), void *data);
extern int window_close(window *wind);
extern int window_exists(window *wind);
extern window *window_get_front(void);
extern window *window_get_first(void);
extern window *window_get_next(window *wind);
extern window *window_get_prev(window *wind);
extern void window_select(window *wind);
extern void window_set_visible(window *wind, int visible);
extern int window_is_visible(window *wind);
extern grs_canvas *window_get_canvas(window *wind);
extern void window_update_canvases(void);
extern int window_send_event(window *wind, d_event *event);
extern void window_set_modal(window *wind, int modal);
extern int window_is_modal(window *wind);
#define WINDOW_SEND_EVENT(w, e) \
do { \
con_printf(CON_DEBUG, "Sending event %s to window of dimensions %dx%d\n", #e, window_get_canvas(w)->cv_bitmap.bm_w, window_get_canvas(w)->cv_bitmap.bm_h); \
event.type = e; \
window_send_event(w, &event); \
} while (0)
#endif