On NETGAMES list Bounty mode was not shown since MODE_NAMES define was not adjusted - so in the end introduced GMNames and GMNamesShrt Arrays in multi.c for globally displaying full or short Multiplayer game mode names

This commit is contained in:
zicodxx 2011-01-19 19:55:32 +01:00
parent 20cf4c5228
commit 96a350e97f
7 changed files with 15 additions and 15 deletions

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@ -4,6 +4,7 @@ D1X-Rebirth Changelog
--------
include/3d.h, main/game.h, main/gamerend.c, main/gauges.c, main/multi.c, main/multi.h, main/net_udp.c: Introducing new BOUNTY Multiplayer game mode by Matt "1360" Vandermeulen <matt1360@gmail.com>; Fit show_HUD_names code to be more similar to D2X - names display still client-decided tho
main/gauges.c, main/multi.c: Fix for showing bounty target in kill list - was not actually checking if player_num == Bounty_target; When Bounty_target player leaves game host must select a new target so the game can proceed; Made Bounty sound play a bit louder
main/gamerend.c, main/multi.c, main/multi.h, main/net_ipx.c, main/net_udp.c, main/text.h: On NETGAMES list Bounty mode was not shown since MODE_NAMES define was not adjusted - so in the end introduced GMNames and GMNamesShrt Arrays in multi.c for globally displaying full or short Multiplayer game mode names
20110118
--------

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@ -140,7 +140,6 @@ void show_framerate()
void show_netplayerinfo()
{
int x=0, y=0, i=0, color=0;
char *NetworkModeNames[]={"Anarchy","Team Anarchy","Robo Anarchy","Cooperative","Unknown","","","Bounty"};
gr_set_current_canvas(NULL);
gr_set_curfont(GAME_FONT);
@ -164,7 +163,7 @@ void show_netplayerinfo()
x+=FSPACX(8);
y+=LINE_SPACING*2;
gr_printf(x,y,"game mode: %s",NetworkModeNames[Netgame.gamemode]);
gr_printf(x,y,"game mode: %s",GMNames[Netgame.gamemode]);
y+=LINE_SPACING;
gr_printf(x,y,"difficulty: %s",MENU_DIFFICULTY_TEXT(Netgame.difficulty));
y+=LINE_SPACING;

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@ -127,6 +127,8 @@ int multi_goto_secret = 0;
short team_kills[2];
int multi_quit_game = 0;
int PacketUrgent = 0;
char *GMNames[8]={"Anarchy","Team Anarchy","Robo Anarchy","Cooperative","Unknown","","","Bounty"};
char *GMNamesShrt[8]={"ANRCHY","TEAM","ROBO","COOP","UNKNOWN","","","BOUNTY"};
// For rejoin object syncing (used here and all protocols - globally)

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@ -273,6 +273,8 @@ extern short kill_matrix[MAX_NUM_NET_PLAYERS][MAX_NUM_NET_PLAYERS];
extern short team_kills[2];
extern int multi_goto_secret;
extern char *GMNames[8];
extern char *GMNamesShrt[8];
extern ushort my_segments_checksum;

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@ -3014,7 +3014,7 @@ void net_ipx_join_listen(newmenu *menu)
if (game_status == NETSTAT_STARTING)
{
sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
i+1,GameName,MODE_NAMES(Active_ipx_games[i].gamemode),nplayers,
i+1,GameName,GMNamesShrt[Active_ipx_games[i].gamemode],nplayers,
Active_ipx_games[i].max_numplayers,MissName,levelname,"Forming");
}
else if (game_status == NETSTAT_PLAYING)
@ -3023,25 +3023,25 @@ void net_ipx_join_listen(newmenu *menu)
if (join_status==1)
sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
i+1,GameName,MODE_NAMES(Active_ipx_games[i].gamemode),nplayers,
i+1,GameName,GMNamesShrt[Active_ipx_games[i].gamemode],nplayers,
Active_ipx_games[i].max_numplayers,MissName,levelname,"Open");
else if (join_status==2)
sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
i+1,GameName,MODE_NAMES(Active_ipx_games[i].gamemode),nplayers,
i+1,GameName,GMNamesShrt[Active_ipx_games[i].gamemode],nplayers,
Active_ipx_games[i].max_numplayers,MissName,levelname,"Full");
else if (join_status==3)
sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
i+1,GameName,MODE_NAMES(Active_ipx_games[i].gamemode),nplayers,
i+1,GameName,GMNamesShrt[Active_ipx_games[i].gamemode],nplayers,
Active_ipx_games[i].max_numplayers,MissName,levelname,"Restrict");
else
sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
i+1,GameName,MODE_NAMES(Active_ipx_games[i].gamemode),nplayers,
i+1,GameName,GMNamesShrt[Active_ipx_games[i].gamemode],nplayers,
Active_ipx_games[i].max_numplayers,MissName,levelname,"Closed");
}
else
sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
i+1,GameName,MODE_NAMES(Active_ipx_games[i].gamemode),nplayers,
i+1,GameName,GMNamesShrt[Active_ipx_games[i].gamemode],nplayers,
Active_ipx_games[i].max_numplayers,MissName,levelname,"Between");
@ -3942,7 +3942,6 @@ static int show_game_info_handler(newmenu *menu, d_event *event, netgame_info *n
int net_ipx_show_game_stats(int choice)
{
char rinfo[512],*info=rinfo;
char *NetworkModeNames[]={"Anarchy","Team Anarchy","Robo Anarchy","Cooperative","Unknown"};
int c;
netgame_info *netgame = &Active_ipx_games[choice];
@ -3965,7 +3964,7 @@ int net_ipx_show_game_stats(int choice)
}
info+=sprintf (info,"\n\nDifficulty: %s",MENU_DIFFICULTY_TEXT(netgame->difficulty));
info+=sprintf (info,"\nGame Mode: %s",NetworkModeNames[netgame->gamemode]);
info+=sprintf (info,"\nGame Mode: %s",GMNames[netgame->gamemode]);
info+=sprintf (info,"\nPlayers: %i/%i",netgame->numplayers,netgame->max_numplayers);
c=nm_messagebox1("WELCOME", (int (*)(newmenu *, d_event *, void *))show_game_info_handler, netgame, 2, "JOIN GAME", "GAME INFO", rinfo);

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@ -691,7 +691,7 @@ int net_udp_list_join_poll( newmenu *menu, d_event *event, direct_join *dj )
else
snprintf(status, sizeof(status), "BETWEEN ");
snprintf (menus[i+2].text,sizeof(char)*74,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",(i+(NLPage*UDP_NETGAMES_PPAGE))+1,GameName,MODE_NAMES(Active_udp_games[(i+(NLPage*UDP_NETGAMES_PPAGE))].gamemode),nplayers, Active_udp_games[(i+(NLPage*UDP_NETGAMES_PPAGE))].max_numplayers,MissName,levelname,status);
snprintf (menus[i+2].text,sizeof(char)*74,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",(i+(NLPage*UDP_NETGAMES_PPAGE))+1,GameName,GMNamesShrt[Active_udp_games[(i+(NLPage*UDP_NETGAMES_PPAGE))].gamemode],nplayers, Active_udp_games[(i+(NLPage*UDP_NETGAMES_PPAGE))].max_numplayers,MissName,levelname,status);
Assert(strlen(menus[i+2].text) < 75);
}
@ -4704,7 +4704,6 @@ static int show_game_info_handler(newmenu *menu, d_event *event, netgame_info *n
int net_udp_show_game_info()
{
char rinfo[512],*info=rinfo;
char *NetworkModeNames[]={"Anarchy","Team Anarchy","Robo Anarchy","Cooperative","Unknown","","","Bounty"};
int c;
netgame_info *netgame = &Netgame;
@ -4727,7 +4726,7 @@ int net_udp_show_game_info()
}
info+=sprintf (info,"\n\nDifficulty: %s",MENU_DIFFICULTY_TEXT(netgame->difficulty));
info+=sprintf (info,"\nGame Mode: %s",NetworkModeNames[netgame->gamemode]);
info+=sprintf (info,"\nGame Mode: %s",GMNames[netgame->gamemode]);
info+=sprintf (info,"\nPlayers: %i/%i",netgame->numplayers,netgame->max_numplayers);
c=nm_messagebox1("WELCOME", (int (*)(newmenu *, d_event *, void *))show_game_info_handler, netgame, 2, "JOIN GAME", "GAME INFO", rinfo);

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@ -749,8 +749,6 @@ extern char *Text_string[];
#define CONNECT_STATES(state_num) (*(&TXT_NET_DISCONNECTED + (state_num)))
// Network dump strings
#define NET_DUMP_STRINGS(dump_num) (*(&TXT_NET_GAME_CLOSED + (dump_num)))
#define MODE_NAMES(mode_num) (*(&TXT_ANARCHY + (mode_num)))
#define MODEM_ERROR_MESS(error_num) (*(&TXT_NO_DIAL_TONE + (error_num)))
#define MENU_DIFFICULTY_TEXT(difficulty) (*(&TXT_DIFFICULTY_1 + (difficulty)))
#define MENU_DETAIL_TEXT(detail) (*(&TXT_DETAIL_1 + (detail)))