On NETGAMES list Bounty mode was not shown since MODE_NAMES define was not adjusted - so in the end introduced GMNames and GMNamesShrt Arrays in multi.c for globally displaying full or short Multiplayer game mode names
This commit is contained in:
parent
20cf4c5228
commit
96a350e97f
|
@ -4,6 +4,7 @@ D1X-Rebirth Changelog
|
|||
--------
|
||||
include/3d.h, main/game.h, main/gamerend.c, main/gauges.c, main/multi.c, main/multi.h, main/net_udp.c: Introducing new BOUNTY Multiplayer game mode by Matt "1360" Vandermeulen <matt1360@gmail.com>; Fit show_HUD_names code to be more similar to D2X - names display still client-decided tho
|
||||
main/gauges.c, main/multi.c: Fix for showing bounty target in kill list - was not actually checking if player_num == Bounty_target; When Bounty_target player leaves game host must select a new target so the game can proceed; Made Bounty sound play a bit louder
|
||||
main/gamerend.c, main/multi.c, main/multi.h, main/net_ipx.c, main/net_udp.c, main/text.h: On NETGAMES list Bounty mode was not shown since MODE_NAMES define was not adjusted - so in the end introduced GMNames and GMNamesShrt Arrays in multi.c for globally displaying full or short Multiplayer game mode names
|
||||
|
||||
20110118
|
||||
--------
|
||||
|
|
|
@ -140,7 +140,6 @@ void show_framerate()
|
|||
void show_netplayerinfo()
|
||||
{
|
||||
int x=0, y=0, i=0, color=0;
|
||||
char *NetworkModeNames[]={"Anarchy","Team Anarchy","Robo Anarchy","Cooperative","Unknown","","","Bounty"};
|
||||
|
||||
gr_set_current_canvas(NULL);
|
||||
gr_set_curfont(GAME_FONT);
|
||||
|
@ -164,7 +163,7 @@ void show_netplayerinfo()
|
|||
|
||||
x+=FSPACX(8);
|
||||
y+=LINE_SPACING*2;
|
||||
gr_printf(x,y,"game mode: %s",NetworkModeNames[Netgame.gamemode]);
|
||||
gr_printf(x,y,"game mode: %s",GMNames[Netgame.gamemode]);
|
||||
y+=LINE_SPACING;
|
||||
gr_printf(x,y,"difficulty: %s",MENU_DIFFICULTY_TEXT(Netgame.difficulty));
|
||||
y+=LINE_SPACING;
|
||||
|
|
|
@ -127,6 +127,8 @@ int multi_goto_secret = 0;
|
|||
short team_kills[2];
|
||||
int multi_quit_game = 0;
|
||||
int PacketUrgent = 0;
|
||||
char *GMNames[8]={"Anarchy","Team Anarchy","Robo Anarchy","Cooperative","Unknown","","","Bounty"};
|
||||
char *GMNamesShrt[8]={"ANRCHY","TEAM","ROBO","COOP","UNKNOWN","","","BOUNTY"};
|
||||
|
||||
// For rejoin object syncing (used here and all protocols - globally)
|
||||
|
||||
|
|
|
@ -273,6 +273,8 @@ extern short kill_matrix[MAX_NUM_NET_PLAYERS][MAX_NUM_NET_PLAYERS];
|
|||
extern short team_kills[2];
|
||||
|
||||
extern int multi_goto_secret;
|
||||
extern char *GMNames[8];
|
||||
extern char *GMNamesShrt[8];
|
||||
|
||||
extern ushort my_segments_checksum;
|
||||
|
||||
|
|
|
@ -3014,7 +3014,7 @@ void net_ipx_join_listen(newmenu *menu)
|
|||
if (game_status == NETSTAT_STARTING)
|
||||
{
|
||||
sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
|
||||
i+1,GameName,MODE_NAMES(Active_ipx_games[i].gamemode),nplayers,
|
||||
i+1,GameName,GMNamesShrt[Active_ipx_games[i].gamemode],nplayers,
|
||||
Active_ipx_games[i].max_numplayers,MissName,levelname,"Forming");
|
||||
}
|
||||
else if (game_status == NETSTAT_PLAYING)
|
||||
|
@ -3023,25 +3023,25 @@ void net_ipx_join_listen(newmenu *menu)
|
|||
|
||||
if (join_status==1)
|
||||
sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
|
||||
i+1,GameName,MODE_NAMES(Active_ipx_games[i].gamemode),nplayers,
|
||||
i+1,GameName,GMNamesShrt[Active_ipx_games[i].gamemode],nplayers,
|
||||
Active_ipx_games[i].max_numplayers,MissName,levelname,"Open");
|
||||
else if (join_status==2)
|
||||
sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
|
||||
i+1,GameName,MODE_NAMES(Active_ipx_games[i].gamemode),nplayers,
|
||||
i+1,GameName,GMNamesShrt[Active_ipx_games[i].gamemode],nplayers,
|
||||
Active_ipx_games[i].max_numplayers,MissName,levelname,"Full");
|
||||
else if (join_status==3)
|
||||
sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
|
||||
i+1,GameName,MODE_NAMES(Active_ipx_games[i].gamemode),nplayers,
|
||||
i+1,GameName,GMNamesShrt[Active_ipx_games[i].gamemode],nplayers,
|
||||
Active_ipx_games[i].max_numplayers,MissName,levelname,"Restrict");
|
||||
else
|
||||
sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
|
||||
i+1,GameName,MODE_NAMES(Active_ipx_games[i].gamemode),nplayers,
|
||||
i+1,GameName,GMNamesShrt[Active_ipx_games[i].gamemode],nplayers,
|
||||
Active_ipx_games[i].max_numplayers,MissName,levelname,"Closed");
|
||||
|
||||
}
|
||||
else
|
||||
sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
|
||||
i+1,GameName,MODE_NAMES(Active_ipx_games[i].gamemode),nplayers,
|
||||
i+1,GameName,GMNamesShrt[Active_ipx_games[i].gamemode],nplayers,
|
||||
Active_ipx_games[i].max_numplayers,MissName,levelname,"Between");
|
||||
|
||||
|
||||
|
@ -3942,7 +3942,6 @@ static int show_game_info_handler(newmenu *menu, d_event *event, netgame_info *n
|
|||
int net_ipx_show_game_stats(int choice)
|
||||
{
|
||||
char rinfo[512],*info=rinfo;
|
||||
char *NetworkModeNames[]={"Anarchy","Team Anarchy","Robo Anarchy","Cooperative","Unknown"};
|
||||
int c;
|
||||
netgame_info *netgame = &Active_ipx_games[choice];
|
||||
|
||||
|
@ -3965,7 +3964,7 @@ int net_ipx_show_game_stats(int choice)
|
|||
}
|
||||
|
||||
info+=sprintf (info,"\n\nDifficulty: %s",MENU_DIFFICULTY_TEXT(netgame->difficulty));
|
||||
info+=sprintf (info,"\nGame Mode: %s",NetworkModeNames[netgame->gamemode]);
|
||||
info+=sprintf (info,"\nGame Mode: %s",GMNames[netgame->gamemode]);
|
||||
info+=sprintf (info,"\nPlayers: %i/%i",netgame->numplayers,netgame->max_numplayers);
|
||||
|
||||
c=nm_messagebox1("WELCOME", (int (*)(newmenu *, d_event *, void *))show_game_info_handler, netgame, 2, "JOIN GAME", "GAME INFO", rinfo);
|
||||
|
|
|
@ -691,7 +691,7 @@ int net_udp_list_join_poll( newmenu *menu, d_event *event, direct_join *dj )
|
|||
else
|
||||
snprintf(status, sizeof(status), "BETWEEN ");
|
||||
|
||||
snprintf (menus[i+2].text,sizeof(char)*74,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",(i+(NLPage*UDP_NETGAMES_PPAGE))+1,GameName,MODE_NAMES(Active_udp_games[(i+(NLPage*UDP_NETGAMES_PPAGE))].gamemode),nplayers, Active_udp_games[(i+(NLPage*UDP_NETGAMES_PPAGE))].max_numplayers,MissName,levelname,status);
|
||||
snprintf (menus[i+2].text,sizeof(char)*74,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",(i+(NLPage*UDP_NETGAMES_PPAGE))+1,GameName,GMNamesShrt[Active_udp_games[(i+(NLPage*UDP_NETGAMES_PPAGE))].gamemode],nplayers, Active_udp_games[(i+(NLPage*UDP_NETGAMES_PPAGE))].max_numplayers,MissName,levelname,status);
|
||||
|
||||
Assert(strlen(menus[i+2].text) < 75);
|
||||
}
|
||||
|
@ -4704,7 +4704,6 @@ static int show_game_info_handler(newmenu *menu, d_event *event, netgame_info *n
|
|||
int net_udp_show_game_info()
|
||||
{
|
||||
char rinfo[512],*info=rinfo;
|
||||
char *NetworkModeNames[]={"Anarchy","Team Anarchy","Robo Anarchy","Cooperative","Unknown","","","Bounty"};
|
||||
int c;
|
||||
netgame_info *netgame = &Netgame;
|
||||
|
||||
|
@ -4727,7 +4726,7 @@ int net_udp_show_game_info()
|
|||
}
|
||||
|
||||
info+=sprintf (info,"\n\nDifficulty: %s",MENU_DIFFICULTY_TEXT(netgame->difficulty));
|
||||
info+=sprintf (info,"\nGame Mode: %s",NetworkModeNames[netgame->gamemode]);
|
||||
info+=sprintf (info,"\nGame Mode: %s",GMNames[netgame->gamemode]);
|
||||
info+=sprintf (info,"\nPlayers: %i/%i",netgame->numplayers,netgame->max_numplayers);
|
||||
|
||||
c=nm_messagebox1("WELCOME", (int (*)(newmenu *, d_event *, void *))show_game_info_handler, netgame, 2, "JOIN GAME", "GAME INFO", rinfo);
|
||||
|
|
|
@ -749,8 +749,6 @@ extern char *Text_string[];
|
|||
#define CONNECT_STATES(state_num) (*(&TXT_NET_DISCONNECTED + (state_num)))
|
||||
// Network dump strings
|
||||
#define NET_DUMP_STRINGS(dump_num) (*(&TXT_NET_GAME_CLOSED + (dump_num)))
|
||||
#define MODE_NAMES(mode_num) (*(&TXT_ANARCHY + (mode_num)))
|
||||
#define MODEM_ERROR_MESS(error_num) (*(&TXT_NO_DIAL_TONE + (error_num)))
|
||||
#define MENU_DIFFICULTY_TEXT(difficulty) (*(&TXT_DIFFICULTY_1 + (difficulty)))
|
||||
#define MENU_DETAIL_TEXT(detail) (*(&TXT_DETAIL_1 + (detail)))
|
||||
|
||||
|
|
Loading…
Reference in a new issue