ogl_smash_texture_list_internal() should applay on windows in window mode as well to prevent texture problems
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@ -19,7 +19,9 @@ int ogl_init_window(int x, int y){
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if (gl_initialized){
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if (x==curx && y==cury && curfull==ogl_fullscreen)
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return 0;
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#ifdef __LINUX__
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if (ogl_fullscreen || curfull)
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#endif
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ogl_smash_texture_list_internal();//if we are or were fullscreen, changing vid mode will invalidate current textures
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}
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SDL_WM_SetCaption(DESCENT_VERSION " " D1X_DATE, "Descent");
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