Re-balanced homing-device turn values introduced in rev1118 based on comparisons to many levels played

This commit is contained in:
zicodxx 2010-06-19 17:03:51 +00:00
parent a56e56f034
commit 950b4c9ada
2 changed files with 2 additions and 1 deletions

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@ -4,6 +4,7 @@ D2X-Rebirth Changelog
--------
main/titles.c: For briefings, keep elementes of show_briefing_bitmap and show_animated_bitmap in correct aspect
d2x.ini, include/args.h, include/libmve.h, main/inferno.c, main/movie.c, libmve/mve_main.c, main/mveplay.c, misc/args.c: Show movies in correct aspect; Added mipmap generation to movie texture if Texture filtering enabled - can also be disabled seperately
main/laser.c: Re-balanced homing-device turn values introduced in rev1118 based on comparisons to many levels played
20100618
--------

View file

@ -1440,7 +1440,7 @@ void Laser_TurnSpeedLimit(vms_vector* vec_forward, vms_vector* vec_to_target, fi
}
#ifdef NEWHOMER
fix homing_turn_base[NDL] = { 20, 30, 40, 50, 60 };
fix homing_turn_base[NDL] = { 20, 25, 35, 40, 45 };
#endif
//-------------------------------------------------------------------------------------------