Move */editor/kgame.c -> similar/editor/kgame.c

This commit is contained in:
Kp 2013-03-03 01:03:33 +00:00
parent f39cd4dbf6
commit 931b944cba
3 changed files with 1 additions and 169 deletions

View file

@ -371,6 +371,7 @@ class DXXProgram(DXXCommon):
'editor/kbuild.c',
'editor/kcurve.c',
'editor/kfuncs.c',
'editor/kgame.c',
'editor/khelp.c',
'editor/kmine.c',
'editor/ksegmove.c',
@ -625,7 +626,6 @@ class D1XProgram(DXXProgram):
'editor/centers.c',
'editor/ehostage.c',
'editor/group.c',
'editor/kgame.c',
'editor/ksegsize.c',
'editor/med.c',
'editor/meddraw.c',
@ -764,7 +764,6 @@ class D2XProgram(DXXProgram):
editor_sources = [os.path.join(srcdir, f) for f in [
'editor/centers.c',
'editor/group.c',
'editor/kgame.c',
'editor/ksegsize.c',
'editor/med.c',
'editor/meddraw.c',

View file

@ -1,167 +0,0 @@
/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Game Loading editor functions
*
*/
#include <string.h>
#include <stdio.h>
#include "inferno.h"
#include "editor.h"
#include "ui.h"
#include "game.h"
#include "gamesave.h"
#include "gameseq.h"
char game_filename[PATH_MAX] = "*." DXX_LEVEL_FILE_EXTENSION;
extern void checkforext( char * f, char *ext );
void checkforgamext( char * f )
{
int i;
for (i=1; i<strlen(f); i++ )
{
if (f[i]=='.') return;
if ((f[i]==' '||f[i]==0) )
{
f[i]='.';
f[i+1]='L';
f[i+2]= 'V';
f[i+3]= 'L';
f[i+4]=0;
return;
}
}
if (i < 123)
{
f[i]='.';
f[i+1]='L';
f[i+2]= 'V';
f[i+3]= 'L';
f[i+4]=0;
return;
}
}
//these variables store the "permanant" player position, which overrides
//whatever the player's position happens to be when the game is saved
int Perm_player_segnum=-1; //-1 means position not set
vms_vector Perm_player_position;
vms_matrix Perm_player_orient;
//set the player's "permanant" position from the current position
int SetPlayerPosition()
{
Perm_player_position = ConsoleObject->pos;
Perm_player_orient = ConsoleObject->orient;
Perm_player_segnum = ConsoleObject->segnum;
editor_status("Player initial position set");
return 0;
}
// Save game
// returns 1 if successful
// returns 0 if unsuccessful
int SaveGameData()
{
char Message[200];
if (gamestate_not_restored) {
sprintf( Message, "Game State has not been restored...\nContinue?\n");
if (ui_messagebox( -2, -2, 2, Message, "NO", "Yes" )==1)
return 0;
}
if (ui_get_filename( game_filename, "*." DXX_LEVEL_FILE_EXTENSION, "SAVE GAME" )) {
int saved_flag;
vms_vector save_pos = ConsoleObject->pos;
vms_matrix save_orient = ConsoleObject->orient;
int save_segnum = ConsoleObject->segnum;
checkforgamext(game_filename);
if (Perm_player_segnum > Highest_segment_index)
Perm_player_segnum = -1;
if (Perm_player_segnum!=-1) {
if (get_seg_masks(&Perm_player_position, Perm_player_segnum, 0, __FILE__, __LINE__).centermask == 0)
{
ConsoleObject->pos = Perm_player_position;
obj_relink(ConsoleObject-Objects,Perm_player_segnum);
ConsoleObject->orient = Perm_player_orient;
}
else
Perm_player_segnum=-1; //position was bogus
}
saved_flag=save_level(game_filename);
if (Perm_player_segnum!=-1) {
int found_save_segnum;
if (save_segnum > Highest_segment_index)
save_segnum = 0;
ConsoleObject->pos = save_pos;
found_save_segnum = find_point_seg(&save_pos,save_segnum);
if (found_save_segnum == -1) {
compute_segment_center(&save_pos, &(Segments[save_segnum]));
found_save_segnum = save_segnum;
}
obj_relink(ConsoleObject-Objects,found_save_segnum);
ConsoleObject->orient = save_orient;
}
if (saved_flag)
return 0;
mine_changed = 0;
}
return 1;
}
// returns 1 if successful
// returns 0 if unsuccessful
int LoadGameData()
{
if (SafetyCheck()) {
if (ui_get_filename( game_filename, "*." DXX_LEVEL_FILE_EXTENSION, "LOAD GAME" ))
{
checkforgamext(game_filename);
if (load_level(game_filename))
return 0;
Current_level_num = 0; //not a real level
gamestate_not_restored = 0;
Update_flags = UF_WORLD_CHANGED;
Perm_player_position = ConsoleObject->pos;
Perm_player_orient = ConsoleObject->orient;
Perm_player_segnum = ConsoleObject->segnum;
}
}
return 1;
}
//called whenever a new mine is created, so new mine doesn't get name
//of last saved mine as default
void ResetFilename()
{
strcpy(game_filename,"*.LVL");
}