diff --git a/similar/main/multi.cpp b/similar/main/multi.cpp index a9101d209..6bdfacc10 100644 --- a/similar/main/multi.cpp +++ b/similar/main/multi.cpp @@ -167,7 +167,6 @@ int Network_status = 0; ntstring Network_message; int Network_message_reciever=-1; static array sorted_kills; -static int multi_goto_secret; array, MAX_PLAYERS> kill_matrix; array team_kills; int multi_quit_game = 0; @@ -1941,16 +1940,12 @@ static void multi_do_escape(const ubyte *buf) HUD_init_message(HM_MULTI, "%s %s", static_cast(Players[static_cast(buf[1])].callsign), TXT_HAS_ESCAPED); if (Game_mode & GM_NETWORK) Players[static_cast(buf[1])].connected = CONNECT_ESCAPE_TUNNEL; - if (!multi_goto_secret) - multi_goto_secret = 2; } else if (buf[2] == 1) { HUD_init_message(HM_MULTI, "%s %s", static_cast(Players[static_cast(buf[1])].callsign), TXT_HAS_FOUND_SECRET); if (Game_mode & GM_NETWORK) Players[static_cast(buf[1])].connected = CONNECT_FOUND_SECRET; - if (!multi_goto_secret) - multi_goto_secret = 1; } create_player_appearance_effect(objnum); multi_make_player_ghost(buf[1]); @@ -2584,8 +2579,6 @@ void multi_send_endlevel_start() #endif multibuf[1] = Player_num; multibuf[2] = static_cast(secret); - if (!multi_goto_secret) - multi_goto_secret = 1 + !secret; multi_send_data(multibuf, 3, 2); if (Game_mode & GM_NETWORK)