once again better restricion for glClear while screen change
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@ -109,7 +109,7 @@ void ogl_set_screen_mode(void){
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}else{
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glDrawBuffer(GL_FRONT);
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if (Screen_mode == -1 && Function_mode == FMODE_GAME)
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if (Screen_mode == -1 || Function_mode == FMODE_MENU)
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glClear(GL_COLOR_BUFFER_BIT);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();//clear matrix
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