Remove unused return value of g3_draw_tmap
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a42a403198
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913a095be7
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@ -228,11 +228,11 @@ bool g3_draw_poly(int nv,g3s_point **pointlist)
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return 0; //say it drew
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return 0; //say it drew
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}
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}
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static bool must_clip_tmap_face(int nv,g3s_codes cc,grs_bitmap *bm);
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static void must_clip_tmap_face(int nv,g3s_codes cc,grs_bitmap *bm);
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//draw a texture-mapped face.
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//draw a texture-mapped face.
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//returns 1 if off screen, 0 if drew
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//returns 1 if off screen, 0 if drew
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bool g3_draw_tmap(int nv,g3s_point **pointlist,const g3s_uvl *uvl_list,g3s_lrgb *light_rgb,grs_bitmap *bm)
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void g3_draw_tmap(int nv,g3s_point **pointlist,const g3s_uvl *uvl_list,g3s_lrgb *light_rgb,grs_bitmap *bm)
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{
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{
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int i;
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int i;
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g3s_point **bufptr;
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g3s_point **bufptr;
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@ -259,10 +259,13 @@ bool g3_draw_tmap(int nv,g3s_point **pointlist,const g3s_uvl *uvl_list,g3s_lrgb
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}
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}
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if (cc.uand)
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if (cc.uand)
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return 1; //all points off screen
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return; //all points off screen
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if (cc.uor)
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if (cc.uor)
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return must_clip_tmap_face(nv,cc,bm);
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{
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must_clip_tmap_face(nv,cc,bm);
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return;
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}
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//now make list of 2d coords (& check for overflow)
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//now make list of 2d coords (& check for overflow)
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@ -274,16 +277,14 @@ bool g3_draw_tmap(int nv,g3s_point **pointlist,const g3s_uvl *uvl_list,g3s_lrgb
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if (p->p3_flags&PF_OVERFLOW) {
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if (p->p3_flags&PF_OVERFLOW) {
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Int3(); //should not overflow after clip
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Int3(); //should not overflow after clip
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return 255;
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return;
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}
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}
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}
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}
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(*tmap_drawer_ptr)(bm,nv,bufptr);
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(*tmap_drawer_ptr)(bm,nv,bufptr);
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return 0; //say it drew
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}
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}
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static bool must_clip_tmap_face(int nv,g3s_codes cc,grs_bitmap *bm)
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static void must_clip_tmap_face(int nv,g3s_codes cc,grs_bitmap *bm)
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{
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{
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g3s_point **bufptr;
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g3s_point **bufptr;
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int i;
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int i;
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@ -315,9 +316,6 @@ free_points:
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free_temp_point(bufptr[i]);
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free_temp_point(bufptr[i]);
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// Assert(free_point_num==0);
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// Assert(free_point_num==0);
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return 0;
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}
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}
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//draw a sortof sphere - i.e., the 2d radius is proportional to the 3d
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//draw a sortof sphere - i.e., the 2d radius is proportional to the 3d
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@ -176,7 +176,7 @@ bool g3_draw_poly(int nv,g3s_point **pointlist);
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//draw a texture-mapped face.
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//draw a texture-mapped face.
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//returns 1 if off screen, 0 if drew
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//returns 1 if off screen, 0 if drew
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bool g3_draw_tmap(int nv,g3s_point **pointlist,const g3s_uvl *uvl_list,g3s_lrgb *light_rgb,grs_bitmap *bm);
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void g3_draw_tmap(int nv,g3s_point **pointlist,const g3s_uvl *uvl_list,g3s_lrgb *light_rgb,grs_bitmap *bm);
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//draw a sortof sphere - i.e., the 2d radius is proportional to the 3d
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//draw a sortof sphere - i.e., the 2d radius is proportional to the 3d
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//radius, but not to the distance from the eye
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//radius, but not to the distance from the eye
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@ -107,7 +107,7 @@ unsigned char ogl_ugpixel( grs_bitmap * bitmap, int x, int y );
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void ogl_ulinec(int left, int top, int right, int bot, int c);
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void ogl_ulinec(int left, int top, int right, int bot, int c);
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#include "3d.h"
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#include "3d.h"
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bool g3_draw_tmap_2(int nv,g3s_point **pointlist,g3s_uvl *uvl_list,g3s_lrgb *light_rgb, grs_bitmap *bmbot,grs_bitmap *bm, int orient);
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void g3_draw_tmap_2(int nv,g3s_point **pointlist,g3s_uvl *uvl_list,g3s_lrgb *light_rgb, grs_bitmap *bmbot,grs_bitmap *bm, int orient);
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void ogl_draw_vertex_reticle(int cross,int primary,int secondary,int color,int alpha,int size_offs);
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void ogl_draw_vertex_reticle(int cross,int primary,int secondary,int color,int alpha,int size_offs);
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void ogl_toggle_depth_test(int enable);
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void ogl_toggle_depth_test(int enable);
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@ -866,7 +866,7 @@ void draw_tmap_flat(grs_bitmap *,int,g3s_point **){
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/*
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/*
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* Everything texturemapped (walls, robots, ship)
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* Everything texturemapped (walls, robots, ship)
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*/
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*/
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bool g3_draw_tmap(int nv,g3s_point **pointlist,const g3s_uvl *uvl_list,g3s_lrgb *light_rgb,grs_bitmap *bm)
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void g3_draw_tmap(int nv,g3s_point **pointlist,const g3s_uvl *uvl_list,g3s_lrgb *light_rgb,grs_bitmap *bm)
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{
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{
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int c, index2, index3, index4;
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int c, index2, index3, index4;
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GLfloat color_alpha = 1.0;
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GLfloat color_alpha = 1.0;
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@ -887,7 +887,7 @@ bool g3_draw_tmap(int nv,g3s_point **pointlist,const g3s_uvl *uvl_list,g3s_lrgb
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color_alpha = 1.0 - (grd_curcanv->cv_fade_level/(GLfloat)NUM_LIGHTING_LEVELS);
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color_alpha = 1.0 - (grd_curcanv->cv_fade_level/(GLfloat)NUM_LIGHTING_LEVELS);
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} else {
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} else {
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glmprintf((0,"g3_draw_tmap: unhandled tmap_drawer %p\n",tmap_drawer_ptr));
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glmprintf((0,"g3_draw_tmap: unhandled tmap_drawer %p\n",tmap_drawer_ptr));
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return 0;
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return;
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}
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}
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RAIIdmem<GLfloat> vertex_array, color_array, texcoord_array;
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RAIIdmem<GLfloat> vertex_array, color_array, texcoord_array;
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@ -930,13 +930,12 @@ bool g3_draw_tmap(int nv,g3s_point **pointlist,const g3s_uvl *uvl_list,g3s_lrgb
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_COLOR_ARRAY);
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glDisableClientState(GL_COLOR_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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return 0;
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}
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}
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/*
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/*
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* Everything texturemapped with secondary texture (walls with secondary texture)
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* Everything texturemapped with secondary texture (walls with secondary texture)
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*/
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*/
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bool g3_draw_tmap_2(int nv, g3s_point **pointlist, g3s_uvl *uvl_list, g3s_lrgb *light_rgb, grs_bitmap *bmbot, grs_bitmap *bm, int orient)
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void g3_draw_tmap_2(int nv, g3s_point **pointlist, g3s_uvl *uvl_list, g3s_lrgb *light_rgb, grs_bitmap *bmbot, grs_bitmap *bm, int orient)
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{
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{
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int c, index2, index3, index4;
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int c, index2, index3, index4;
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@ -997,8 +996,6 @@ bool g3_draw_tmap_2(int nv, g3s_point **pointlist, g3s_uvl *uvl_list, g3s_lrgb *
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_COLOR_ARRAY);
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glDisableClientState(GL_COLOR_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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return 0;
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}
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}
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/*
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/*
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