Use newmenu_do2 for newmenu_doreorder
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@ -513,17 +513,7 @@ static int newmenu_save_selection_handler(newmenu *menu, const d_event &event, c
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// Basically the same as do2 but sets reorderitems flag for weapon priority menu a bit redundant to get lose of a global variable but oh well...
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void newmenu_doreorder( const char * title, const char * subtitle, uint_fast32_t nitems, newmenu_item * item)
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{
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newmenu *menu;
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window *wind;
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menu = newmenu_do3( title, subtitle, nitems, item, newmenu_save_selection_handler, unused_newmenu_userdata, 0, NULL );
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if (!menu)
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return;
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wind = menu->wind; // avoid dereferencing a freed 'menu'
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// newmenu_do2 and simpler get their own event loop
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// This is so the caller doesn't have to provide a callback that responds to EVENT_NEWMENU_SELECTED
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while (window_exists(wind))
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event_process();
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newmenu_do2(title, subtitle, nitems, item, newmenu_save_selection_handler, unused_newmenu_userdata, 0, nullptr);
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}
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#ifdef NEWMENU_MOUSE
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