fix gr_update
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@ -1,5 +1,7 @@
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2003-11-26 Bradley Bell <btb@icculus.org>
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* arch/sdl/gr.c: fix sdl gr_update
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* 2d/font.c, VisualC/d2x/d2x.dsp, VisualCE/d2x/d2x.vcp,
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VisualCE/mveplayer/mveplayer.vcp, arch/win32/ipx_mcast4.c,
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arch/win32/ipx_udp.c, arch/win32/ipx_win.c, arch/sdl/gr.c,
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@ -1,4 +1,4 @@
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/* $Id: gr.c,v 1.12 2003-11-26 12:39:00 btb Exp $ */
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/* $Id: gr.c,v 1.13 2003-11-26 21:08:59 btb Exp $ */
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/*
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*
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* SDL video functions.
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@ -128,12 +128,9 @@ void gr_update()
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//end addition -MM
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#ifdef LANDSCAPE
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BlitRotatedSurface(screen, real_screen);
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if ( (real_screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF )
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SDL_Flip(real_screen);
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else
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SDL_UpdateRect(real_screen, 0, 0, 0, 0);
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SDL_UpdateRect(real_screen, 0, 0, 0, 0);
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#else
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SDL_Flip(screen);
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SDL_UpdateRect(screen, 0, 0, 0, 0);
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#endif
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}
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