draw the bomb count in OpenGL, but not when a bomb is selected as a secondary weapon
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@ -12,6 +12,9 @@
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* main/gauges.c: draw behind the shield number properly with OpenGL
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* main/gauges.c: draw the bomb count in OpenGL, but not when a bomb
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is selected as a secondary weapon
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2005-02-11 Bradley Bell <btb@icculus.org>
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* debian/control: build-dep on libphysfs-dev
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@ -1,4 +1,4 @@
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/* $Id: gauges.c,v 1.15 2005-02-25 06:16:57 chris Exp $ */
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/* $Id: gauges.c,v 1.16 2005-02-25 06:24:52 chris Exp $ */
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/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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@ -2705,6 +2705,14 @@ void draw_weapon_boxes()
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newdemo_record_secondary_ammo(old_ammo_count[1][VR_current_page], Players[Player_num].secondary_ammo[Secondary_weapon]);
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draw_secondary_ammo_info(Players[Player_num].secondary_ammo[Secondary_weapon]);
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old_ammo_count[1][VR_current_page] = Players[Player_num].secondary_ammo[Secondary_weapon];
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if (Secondary_weapon != which_bomb()) // don't draw two bomb counts
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{
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if (Cockpit_mode == CM_STATUS_BAR)
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show_bomb_count(SB_BOMB_COUNT_X, SB_BOMB_COUNT_Y, gr_find_closest_color(0, 0, 0), 0);
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else
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show_bomb_count(BOMB_COUNT_X, BOMB_COUNT_Y, gr_find_closest_color(0, 0, 0), 0);
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}
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}
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}
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else if (weapon_box_user[1] == WBU_STATIC)
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@ -3494,8 +3502,6 @@ void render_gauges()
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show_homing_warning();
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show_bomb_count(BOMB_COUNT_X,BOMB_COUNT_Y,gr_find_closest_color(0,0,0),0);
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} else if (Cockpit_mode == CM_STATUS_BAR) {
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{
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@ -3566,8 +3572,6 @@ void render_gauges()
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//if (score_time)
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sb_show_score_added();
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}
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show_bomb_count(SB_BOMB_COUNT_X,SB_BOMB_COUNT_Y,gr_find_closest_color(5,5,5),0);
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}
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