Move */misc/args.c -> similar/misc/args.c
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e18fc92b68
commit
8d6698b4e6
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@ -480,6 +480,7 @@ class DXXProgram(DXXCommon):
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'main/vclip.c',
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'main/wall.c',
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'mem/mem.c',
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'misc/args.c',
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'misc/hash.c',
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'misc/physfsx.c',
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]
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@ -740,7 +741,6 @@ class D1XProgram(DXXProgram):
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'main/switch.c',
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'main/titles.c',
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'main/weapon.c',
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'misc/args.c',
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#'tracker/client/tracker_client.c'
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]
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],
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@ -836,7 +836,6 @@ class D2XProgram(DXXProgram):
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'main/switch.c',
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'main/titles.c',
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'main/weapon.c',
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'misc/args.c',
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'misc/physfsrwops.c',
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]
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],
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@ -1,248 +0,0 @@
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/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Functions for accessing arguments.
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*
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <SDL/SDL_stdinc.h>
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#include "u_mem.h"
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#include "physfsx.h"
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#include "strio.h"
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#include "strutil.h"
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#include "args.h"
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#include "game.h"
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#include "gauges.h"
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#ifdef USE_UDP
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#include "net_udp.h"
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#endif
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#define MAX_ARGS 1000
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#define INI_FILENAME "d1x.ini"
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int Num_args=0;
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char * Args[MAX_ARGS];
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struct Arg GameArg;
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void ReadCmdArgs(void);
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static int FindArg(const char *const s)
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{
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int i;
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for (i=0; i<Num_args; i++ )
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if (! d_stricmp( Args[i], s))
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return i;
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return 0;
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}
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int FindResArg(char *prefix, int *sw, int *sh)
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{
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int i;
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int w, h;
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char *endptr;
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int prefixlen = strlen(prefix);
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for (i = 0; i < Num_args; ++i)
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if (Args[i][0] == '-' && !d_strnicmp(Args[i] + 1, prefix, prefixlen))
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{
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w = strtol(Args[i] + 1 + prefixlen, &endptr, 10);
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if (w > 0 && endptr && endptr[0] == 'x')
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{
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h = strtol(endptr + 1, &endptr, 10);
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if (h > 0 && endptr[0] == '\0')
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{
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*sw = w;
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*sh = h;
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return i;
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}
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}
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}
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return 0;
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}
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void AppendIniArgs(void)
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{
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PHYSFS_file *f;
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char *line, *token;
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char separator[] = " ";
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f = PHYSFSX_openReadBuffered(INI_FILENAME);
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if(f) {
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while(!PHYSFS_eof(f) && Num_args < MAX_ARGS)
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{
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line=fgets_unlimited(f);
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token = strtok(line, separator); /* first token in current line */
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if (token)
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Args[Num_args++] = d_strdup(token);
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while( token != NULL )
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{
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token = strtok(NULL, separator); /* next tokens in current line */
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if (token)
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Args[Num_args++] = d_strdup(token);
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}
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d_free(line);
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}
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PHYSFS_close(f);
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}
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}
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// Utility function to get an integer provided as argument
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int get_int_arg(char *arg_name, int default_value) {
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int t;
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return ((t = FindArg(arg_name)) ? atoi(Args[t+1]) : default_value);
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}
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// Utility function to get a string provided as argument
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char *get_str_arg(char *arg_name, char *default_value) {
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int t;
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return ((t = FindArg(arg_name)) ? Args[t+1] : default_value);
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}
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// All FindArg calls should be here to keep the code clean
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void ReadCmdArgs(void)
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{
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// System Options
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GameArg.SysShowCmdHelp = (FindArg( "-help" ) || FindArg( "-h" ) || FindArg( "-?" ) || FindArg( "?" ));
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GameArg.SysUseNiceFPS = !FindArg("-nonicefps");
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GameArg.SysMaxFPS = get_int_arg("-maxfps", MAXIMUM_FPS);
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if (GameArg.SysMaxFPS <= 0 || GameArg.SysMaxFPS > MAXIMUM_FPS)
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GameArg.SysMaxFPS = MAXIMUM_FPS;
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GameArg.SysHogDir = get_str_arg("-hogdir", NULL);
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if (GameArg.SysHogDir == NULL)
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GameArg.SysNoHogDir = FindArg("-nohogdir");
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GameArg.SysUsePlayersDir = FindArg("-use_players_dir");
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GameArg.SysLowMem = FindArg("-lowmem");
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GameArg.SysPilot = get_str_arg("-pilot", NULL);
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GameArg.SysWindow = FindArg("-window");
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GameArg.SysNoBorders = FindArg("-noborders");
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GameArg.SysNoTitles = FindArg("-notitles");
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GameArg.SysAutoDemo = FindArg("-autodemo");
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// Control Options
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GameArg.CtlNoCursor = FindArg("-nocursor");
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GameArg.CtlNoMouse = FindArg("-nomouse");
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GameArg.CtlNoJoystick = FindArg("-nojoystick");
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GameArg.CtlNoStickyKeys = FindArg("-nostickykeys");
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if (GameArg.CtlNoStickyKeys) // Must happen before SDL_Init!
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SDL_putenv("SDL_DISABLE_LOCK_KEYS=1");
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else
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SDL_putenv("SDL_DISABLE_LOCK_KEYS=0");
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// Sound Options
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GameArg.SndNoSound = FindArg("-nosound");
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GameArg.SndNoMusic = FindArg("-nomusic");
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#ifdef USE_SDLMIXER
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GameArg.SndDisableSdlMixer = FindArg("-nosdlmixer");
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#else
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GameArg.SndDisableSdlMixer = 1;
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#endif
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// Graphics Options
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GameArg.GfxHiresFNTAvailable = !FindArg("-lowresfont");
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#ifdef OGL
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// OpenGL Options
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GameArg.OglFixedFont = FindArg("-gl_fixedfont");
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#endif
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// Multiplayer Options
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#ifdef USE_UDP
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GameArg.MplUdpHostAddr = get_str_arg("-udp_hostaddr", UDP_MANUAL_ADDR_DEFAULT);
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GameArg.MplUdpHostPort = get_int_arg("-udp_hostport", 0);
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GameArg.MplUdpMyPort = get_int_arg("-udp_myport", 0);
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#ifdef USE_TRACKER
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GameArg.MplTrackerAddr = get_str_arg("-tracker_hostaddr", TRACKER_ADDR_DEFAULT);
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GameArg.MplTrackerPort = get_int_arg("-tracker_hostport", TRACKER_PORT_DEFAULT);
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#endif
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#endif
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// Editor Options
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GameArg.EdiNoBm = FindArg("-nobm");
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// Debug Options
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if (FindArg("-debug")) GameArg.DbgVerbose = CON_DEBUG;
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else if (FindArg("-verbose")) GameArg.DbgVerbose = CON_VERBOSE;
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else GameArg.DbgVerbose = CON_NORMAL;
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GameArg.DbgSafelog = FindArg("-safelog");
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GameArg.DbgNoRun = FindArg("-norun");
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GameArg.DbgRenderStats = FindArg("-renderstats");
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GameArg.DbgAltTex = get_str_arg("-text", NULL);
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GameArg.DbgTexMap = get_str_arg("-tmap", NULL);
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GameArg.DbgShowMemInfo = FindArg("-showmeminfo");
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GameArg.DbgUseDoubleBuffer = !FindArg("-nodoublebuffer");
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GameArg.DbgBigPig = !FindArg("-bigpig");
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GameArg.DbgBpp = (FindArg("-16bpp") ? 16 : 32);
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#ifdef OGL
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GameArg.DbgAltTexMerge = !FindArg("-gl_oldtexmerge");
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GameArg.DbgGlIntensity4Ok = get_int_arg("-gl_intensity4_ok", 1);
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GameArg.DbgGlLuminance4Alpha4Ok = get_int_arg("-gl_luminance4_alpha4_ok", 1);
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GameArg.DbgGlRGBA2Ok = get_int_arg("-gl_rgba2_ok", 1);
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GameArg.DbgGlReadPixelsOk = get_int_arg("-gl_readpixels_ok", 1);
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GameArg.DbgGlGetTexLevelParamOk = get_int_arg("-gl_gettexlevelparam_ok", 1);
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#else
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GameArg.DbgSdlHWSurface = FindArg("-hwsurface");
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GameArg.DbgSdlASyncBlit = FindArg("-asyncblit");
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#endif
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}
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void args_exit(void)
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{
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int i;
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for (i=0; i< Num_args; i++ )
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d_free(Args[i]);
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}
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void InitArgs( int argc,char **argv )
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{
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int i;
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Num_args=0;
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for (i=0; i<argc; i++ )
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Args[Num_args++] = d_strdup( argv[i] );
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for (i=0; i< Num_args; i++ ) {
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if ( Args[i][0] == '-' )
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d_strlwr( Args[i] ); // Convert all args to lowercase
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}
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AppendIniArgs();
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ReadCmdArgs();
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}
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@ -34,7 +34,11 @@ COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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#endif
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#define MAX_ARGS 1000
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#if defined(DXX_BUILD_DESCENT_I)
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#define INI_FILENAME "d1x.ini"
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#elif defined(DXX_BUILD_DESCENT_II)
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#define INI_FILENAME "d2x.ini"
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#endif
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int Num_args=0;
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char * Args[MAX_ARGS];
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@ -142,7 +146,11 @@ void ReadCmdArgs(void)
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GameArg.SysPilot = get_str_arg("-pilot", NULL);
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GameArg.SysWindow = FindArg("-window");
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GameArg.SysNoBorders = FindArg("-noborders");
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#if defined(DXX_BUILD_DESCENT_I)
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GameArg.SysNoTitles = FindArg("-notitles");
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#elif defined(DXX_BUILD_DESCENT_II)
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GameArg.SysNoMovies = FindArg("-nomovies");
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#endif
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GameArg.SysAutoDemo = FindArg("-autodemo");
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// Control Options
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@ -160,7 +168,9 @@ void ReadCmdArgs(void)
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GameArg.SndNoSound = FindArg("-nosound");
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GameArg.SndNoMusic = FindArg("-nomusic");
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#if defined(DXX_BUILD_DESCENT_II)
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GameArg.SndDigiSampleRate = (FindArg("-sound11k") ? SAMPLE_RATE_11K : SAMPLE_RATE_22K);
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#endif
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#ifdef USE_SDLMIXER
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GameArg.SndDisableSdlMixer = FindArg("-nosdlmixer");
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@ -171,9 +181,11 @@ void ReadCmdArgs(void)
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// Graphics Options
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GameArg.GfxHiresGFXAvailable = !FindArg("-lowresgraphics");
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GameArg.GfxHiresFNTAvailable = !FindArg("-lowresfont");
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#if defined(DXX_BUILD_DESCENT_II)
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GameArg.GfxHiresGFXAvailable = !FindArg("-lowresgraphics");
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GameArg.GfxMovieHires = !FindArg( "-lowresmovies" );
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#endif
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#ifdef OGL
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// OpenGL Options
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@ -193,12 +205,16 @@ void ReadCmdArgs(void)
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#endif
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#endif
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#if defined(DXX_BUILD_DESCENT_I)
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GameArg.EdiNoBm = FindArg("-nobm");
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#elif defined(DXX_BUILD_DESCENT_II)
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#ifdef EDITOR
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// Editor Options
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GameArg.EdiAutoLoad = get_str_arg("-autoload", NULL);
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GameArg.EdiMacData = FindArg("-macdata");
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GameArg.EdiSaveHoardData = FindArg("-hoarddata");
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#endif
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#endif
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// Debug Options
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