diff --git a/CHANGELOG.txt b/CHANGELOG.txt index f0a9200eb..e1e4d899a 100644 --- a/CHANGELOG.txt +++ b/CHANGELOG.txt @@ -3,6 +3,7 @@ D1X-Rebirth Changelog 20080129 -------- SConstruct, arch/include/digi_audio.h, arch/include/digi_mixer.h, arch/include/digi_mixer_music.h, arch/include/event.h, arch/include/joy.h, arch/include/joystick.h, arch/include/jukebox.h, arch/include/key.h, arch/include/mouse.h, arch/linux/include/music.h, arch/ogl/gr.c, arch/ogl/ogl.c, arch/ogl/sdlgl.c, arch/sdl/mouse.c, include/internal.h, include/loadgl.h, include/ogl_init.h, main/kconfig.c: Cleanung up arch/ a little bit; Added mouse delta time interval for more more accurate reading at high FPS +SConstruct, main/netdrv_udp.c, main/netdrv_udp.h, main/newmenu.c: Renaming udp.* to netdrv_udp.c to fit naming convention; Small menu ui fixes 20080126 -------- diff --git a/SConstruct b/SConstruct index b1880fa52..2e5c85d79 100644 --- a/SConstruct +++ b/SConstruct @@ -124,6 +124,7 @@ common_sources = [ 'main/multibot.c', 'main/multipow.c', 'main/netdrv.c', +'main/netdrv_udp.c', 'main/netlist.c', 'main/netpkt.c', 'main/network.c', @@ -148,7 +149,6 @@ common_sources = [ 'main/texmerge.c', 'main/text.c', 'main/titles.c', -'main/udp.c', 'main/vclip.c', 'main/wall.c', 'main/weapon.c', diff --git a/main/udp.c b/main/netdrv_udp.c similarity index 99% rename from main/udp.c rename to main/netdrv_udp.c index 40039ee48..4ba709e3f 100755 --- a/main/udp.c +++ b/main/netdrv_udp.c @@ -25,7 +25,7 @@ #include "netdrv.h" #include "network.h" #include "timer.h" -#include "udp.h" +#include "netdrv_udp.h" #include "key.h" #include "text.h" diff --git a/main/udp.h b/main/netdrv_udp.h similarity index 100% rename from main/udp.h rename to main/netdrv_udp.h diff --git a/main/newmenu.c b/main/newmenu.c index 8899b3629..8e1ef64d2 100644 --- a/main/newmenu.c +++ b/main/newmenu.c @@ -81,7 +81,7 @@ grs_bitmap nm_background1; #define MAXDISPLAYABLEITEMS 15 #define MESSAGEBOX_TEXT_SIZE 2176 // How many characters in messagebox (changed form 300 (fixes crash from show_game_score and friends) - 2000/01/18 Matt Mueller) -#define MAX_TEXT_WIDTH FONTSCALE_X((GameArg.GfxUseHiresFont)?240:120) // How many pixels wide a input box can be +#define MAX_TEXT_WIDTH FONTSCALE_X((GameArg.GfxUseHiresFont && SWIDTH>=640 && SHEIGHT>=480)?240:120) // How many pixels wide a input box can be // ZICO - since the background is rescaled the bevels do the same. because of this we need bigger borders or the fonts would be printed inside the bevels... #define MENSCALE_X ((double)(SWIDTH/320))