Fixing regression from rev1038 which broke showing laser level or quadness in cockpit and statusbar
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@ -3,6 +3,7 @@ D1X-Rebirth Changelog
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20100617
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--------
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main/weapons.c: If picking up one missile out of a four-pack, use singular description instead of plural
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main/gauges.c: Fixing regression from rev1038 which broke showing laser level or quadness in cockpit and statusbar
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20100615
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--------
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100
main/gauges.c
100
main/gauges.c
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@ -7,7 +7,7 @@ IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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@ -344,7 +344,7 @@ fix weapon_box_fade_values[2];
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int Color_0_31_0 = -1;
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fix Last_warning_beep_time = 0; // Time we last played homing missile warning beep.
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extern int HUD_nmessages, hud_first;
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extern char HUD_messages[HUD_MAX_NUM][HUD_MESSAGE_LENGTH+5];
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extern char HUD_messages[HUD_MAX_NUM][HUD_MESSAGE_LENGTH+5];
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typedef struct gauge_box {
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int left,top;
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@ -354,19 +354,19 @@ typedef struct gauge_box {
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//first two are primary & secondary
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//seconds two are the same for the status bar
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gauge_box gauge_boxes[] = {
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// primary left/right low res
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{PRIMARY_W_BOX_LEFT_L,PRIMARY_W_BOX_TOP_L,PRIMARY_W_BOX_RIGHT_L,PRIMARY_W_BOX_BOT_L},
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{SECONDARY_W_BOX_LEFT_L,SECONDARY_W_BOX_TOP_L,SECONDARY_W_BOX_RIGHT_L,SECONDARY_W_BOX_BOT_L},
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//sb left/right low res
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{SB_PRIMARY_W_BOX_LEFT_L,SB_PRIMARY_W_BOX_TOP_L,SB_PRIMARY_W_BOX_RIGHT_L,SB_PRIMARY_W_BOX_BOT_L},
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{SB_SECONDARY_W_BOX_LEFT_L,SB_SECONDARY_W_BOX_TOP_L,SB_SECONDARY_W_BOX_RIGHT_L,SB_SECONDARY_W_BOX_BOT_L},
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// primary left/right hires
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{PRIMARY_W_BOX_LEFT_H,PRIMARY_W_BOX_TOP_H,PRIMARY_W_BOX_RIGHT_H,PRIMARY_W_BOX_BOT_H},
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{SECONDARY_W_BOX_LEFT_H,SECONDARY_W_BOX_TOP_H,SECONDARY_W_BOX_RIGHT_H,SECONDARY_W_BOX_BOT_H},
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// sb left/right hires
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{SB_PRIMARY_W_BOX_LEFT_H,SB_PRIMARY_W_BOX_TOP_H,SB_PRIMARY_W_BOX_RIGHT_H,SB_PRIMARY_W_BOX_BOT_H},
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{SB_SECONDARY_W_BOX_LEFT_H,SB_SECONDARY_W_BOX_TOP_H,SB_SECONDARY_W_BOX_RIGHT_H,SB_SECONDARY_W_BOX_BOT_H},
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@ -740,7 +740,7 @@ void hud_show_score_added()
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int w, h, aw;
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char score_str[20];
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if ( (Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) )
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if ( (Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) )
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return;
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if (score_display == 0)
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@ -780,13 +780,13 @@ void sb_show_score()
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gr_set_curfont( GAME_FONT );
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gr_set_fontcolor(BM_XRGB(0,20,0),-1 );
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if ( (Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) )
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if ( (Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) )
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gr_printf(HUD_SCALE_X(SB_SCORE_LABEL_X),HUD_SCALE_Y(SB_SCORE_Y),"%s:", TXT_KILLS);
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else
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gr_printf(HUD_SCALE_X(SB_SCORE_LABEL_X),HUD_SCALE_Y(SB_SCORE_Y),"%s:", TXT_SCORE);
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gr_set_curfont( GAME_FONT );
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if ( (Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) )
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if ( (Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) )
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sprintf(score_str, "%5d", Players[Player_num].net_kills_total);
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else
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sprintf(score_str, "%5d", Players[Player_num].score);
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@ -802,7 +802,7 @@ void sb_show_score()
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if ( (Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) )
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gr_set_fontcolor(BM_XRGB(0,20,0),-1 );
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else
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gr_set_fontcolor(BM_XRGB(0,31,0),-1 );
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gr_set_fontcolor(BM_XRGB(0,31,0),-1 );
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gr_printf(x,y,score_str);
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}
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@ -1031,7 +1031,7 @@ void hud_show_weapons_mode(int type,int vertical,int x,int y){
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sprintf(weapon_str,"P");break;
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case 4:
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sprintf(weapon_str,"F");break;
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}
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gr_get_string_size(weapon_str, &w, &h, &aw );
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if (vertical){
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@ -1120,7 +1120,7 @@ void hud_show_weapons(void)
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break;
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#endif
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}
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gr_get_string_size(weapon_str, &w, &h, &aw );
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gr_printf(grd_curcanv->cv_bitmap.bm_w-w-FSPACX(1), y-(LINE_SPACING*2), weapon_str);//originally y-8
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@ -1171,7 +1171,7 @@ void hud_show_cloak_invuln(void)
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y -= LINE_SPACING*4;
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if (Players[Player_num].cloak_time+CLOAK_TIME_MAX-GameTime > F1_0*3 ||
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Players[Player_num].cloak_time+CLOAK_TIME_MAX-GameTime < 0 ||
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Players[Player_num].cloak_time+CLOAK_TIME_MAX-GameTime < 0 ||
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GameTime & 0x8000)
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{
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gr_printf(FSPACX(1), y, "%s", TXT_CLOAKED);
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@ -1187,7 +1187,7 @@ void hud_show_cloak_invuln(void)
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y -= LINE_SPACING*5;
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if (Players[Player_num].invulnerable_time+INVULNERABLE_TIME_MAX-GameTime > F1_0*4 ||
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Players[Player_num].invulnerable_time+INVULNERABLE_TIME_MAX-GameTime < 0 ||
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Players[Player_num].invulnerable_time+INVULNERABLE_TIME_MAX-GameTime < 0 ||
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GameTime & 0x8000)
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{
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gr_printf(FSPACX(1), y, "%s", TXT_INVULNERABLE);
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@ -1245,7 +1245,7 @@ void hud_show_lives()
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gr_set_curfont( GAME_FONT );
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gr_set_fontcolor(BM_XRGB(0,31,0),-1 );
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gr_printf(x, FSPACY(1), "%s: %d", TXT_DEATHS, Players[Player_num].net_killed_total);
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}
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}
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else if (Players[Player_num].lives > 1) {
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grs_bitmap *bm;
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PIGGY_PAGE_IN(Gauges[GAUGE_LIVES]);
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@ -1323,7 +1323,7 @@ void show_time()
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#define EXTRA_SHIP_SCORE 50000 //get new ship every this many points
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void add_points_to_score(int points)
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void add_points_to_score(int points)
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{
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int prev_score;
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@ -1365,7 +1365,7 @@ void add_points_to_score(int points)
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}
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}
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void add_bonus_points_to_score(int points)
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void add_bonus_points_to_score(int points)
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{
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int prev_score;
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@ -1467,7 +1467,7 @@ void draw_wbu_overlay()
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PIGGY_PAGE_IN(cockpit_bitmap[PlayerCfg.CockpitMode[1]]);
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cockpit_decode_alpha(bm);
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if (WinBoxOverlay[0] != NULL)
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hud_bitblt(HUD_SCALE_X(PRIMARY_W_BOX_LEFT-2),HUD_SCALE_Y(PRIMARY_W_BOX_TOP-2),WinBoxOverlay[0]);
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if (WinBoxOverlay[1] != NULL)
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@ -1494,7 +1494,7 @@ void init_gauges()
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old_shields = -1;
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old_flags = -1;
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old_lives = -1;
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old_weapon[0] = old_weapon[1] = -1;
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old_ammo_count[0] = old_ammo_count[1] = -1;
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}
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@ -1518,8 +1518,8 @@ void draw_energy_bar(int energy)
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if (x2 > HUD_SCALE_X(LEFT_ENERGY_GAUGE_W) - (y*aplitscale)/3)
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x2 = HUD_SCALE_X(LEFT_ENERGY_GAUGE_W) - (y*aplitscale)/3;
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if (x2 > x1) gr_uline( i2f(x1+HUD_SCALE_X(LEFT_ENERGY_GAUGE_X)), i2f(y+HUD_SCALE_Y(LEFT_ENERGY_GAUGE_Y)), i2f(x2+HUD_SCALE_X(LEFT_ENERGY_GAUGE_X)), i2f(y+HUD_SCALE_Y(LEFT_ENERGY_GAUGE_Y)) );
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if (x2 > x1) gr_uline( i2f(x1+HUD_SCALE_X(LEFT_ENERGY_GAUGE_X)), i2f(y+HUD_SCALE_Y(LEFT_ENERGY_GAUGE_Y)), i2f(x2+HUD_SCALE_X(LEFT_ENERGY_GAUGE_X)), i2f(y+HUD_SCALE_Y(LEFT_ENERGY_GAUGE_Y)) );
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}
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gr_set_current_canvas( NULL );
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@ -1535,8 +1535,8 @@ void draw_energy_bar(int energy)
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if (x1 < (y*aplitscale)/3)
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x1 = (y*aplitscale)/3;
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if (x2 > x1) gr_uline( i2f(x1+HUD_SCALE_X(RIGHT_ENERGY_GAUGE_X)), i2f(y+HUD_SCALE_Y(RIGHT_ENERGY_GAUGE_Y)), i2f(x2+HUD_SCALE_X(RIGHT_ENERGY_GAUGE_X)), i2f(y+HUD_SCALE_Y(RIGHT_ENERGY_GAUGE_Y)) );
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if (x2 > x1) gr_uline( i2f(x1+HUD_SCALE_X(RIGHT_ENERGY_GAUGE_X)), i2f(y+HUD_SCALE_Y(RIGHT_ENERGY_GAUGE_Y)), i2f(x2+HUD_SCALE_X(RIGHT_ENERGY_GAUGE_X)), i2f(y+HUD_SCALE_Y(RIGHT_ENERGY_GAUGE_Y)) );
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}
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gr_set_current_canvas( NULL );
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@ -1603,7 +1603,7 @@ void draw_player_ship(int cloak_state,int x, int y)
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cloak_fade_timer += CLOAK_FADE_WAIT_TIME;
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cloak_fade_value += step;
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}
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if (cloak_fade_value > (GR_FADE_LEVELS-1))
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cloak_fade_value = (GR_FADE_LEVELS-1);
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if (cloak_fade_value <= 0)
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@ -1614,7 +1614,7 @@ void draw_player_ship(int cloak_state,int x, int y)
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cloak_fade_timer = 0;
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cloak_fade_value = GR_FADE_LEVELS-1;
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}
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gr_set_current_canvas(NULL);
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hud_bitblt( HUD_SCALE_X(x), HUD_SCALE_Y(y), bm);
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Gr_scanline_darkening_level = cloak_fade_value;
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@ -1638,7 +1638,7 @@ void draw_numerical_display(int shield, int energy)
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// gr_get_string_size is used so we can get the numbers finally in the correct position with sw and ew
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gr_set_fontcolor(BM_XRGB(14,14,23),-1 );
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gr_get_string_size((shield>199)?"200":(shield>99)?"100":(shield>9)?"00":"0",&sw,&sh,&saw);
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gr_printf( (grd_curscreen->sc_w/1.951)-(sw/2),
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gr_printf( (grd_curscreen->sc_w/1.951)-(sw/2),
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(grd_curscreen->sc_h/1.365),"%d",shield);
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gr_set_fontcolor(BM_XRGB(25,18,6),-1 );
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@ -1697,16 +1697,16 @@ void draw_weapon_info_sub(int info_index,gauge_box *box,int pic_x,int pic_y,char
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if (PlayerCfg.HudMode == 0)
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{
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gr_set_fontcolor(BM_XRGB(0,20,0),-1 );
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if ((strchr(name,'\n'))!=NULL)
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{
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gr_printf(text_x,text_y,name);
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}
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else
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gr_printf(text_x,text_y,name);
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// For laser, show level and quadness
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if (info_index == LASER_ID)
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if (info_index == LASER_INDEX)
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{
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gr_printf(text_x,text_y+LINE_SPACING, "%s: %i", TXT_LVL, Players[Player_num].laser_level+1);
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if (Players[Player_num].flags & PLAYER_FLAGS_QUAD_LASERS)
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@ -1718,12 +1718,12 @@ void draw_weapon_info_sub(int info_index,gauge_box *box,int pic_x,int pic_y,char
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void draw_weapon_info(int weapon_type,int weapon_num)
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{
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int x,y;
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#ifdef SHAREWARE
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if (Newdemo_state==ND_STATE_RECORDING )
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newdemo_record_player_weapon(weapon_type, weapon_num);
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#endif
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if (weapon_type == 0)
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{
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if (PlayerCfg.CockpitMode[1] == CM_STATUS_BAR)
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@ -1754,7 +1754,7 @@ void draw_weapon_info(int weapon_type,int weapon_num)
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y=SECONDARY_AMMO_Y;
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}
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}
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if (PlayerCfg.HudMode!=0)
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hud_show_weapons_mode(weapon_type,1,x,y);
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}
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@ -1798,7 +1798,7 @@ void draw_weapon_box(int weapon_type,int weapon_num)
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weapon_box_states[weapon_type] = WS_FADING_OUT;
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weapon_box_fade_values[weapon_type]=i2f(GR_FADE_LEVELS-1);
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}
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if (old_weapon[weapon_type] == -1)
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{
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draw_weapon_info(weapon_type,weapon_num);
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@ -1806,7 +1806,7 @@ void draw_weapon_box(int weapon_type,int weapon_num)
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old_ammo_count[weapon_type]=-1;
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weapon_box_states[weapon_type] = WS_SET;
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}
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if (weapon_box_states[weapon_type] == WS_FADING_OUT) {
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draw_weapon_info(weapon_type,old_weapon[weapon_type]);
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old_ammo_count[weapon_type]=-1;
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@ -1843,18 +1843,18 @@ void draw_weapon_box(int weapon_type,int weapon_num)
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old_ammo_count[weapon_type] = -1;
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}
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if (weapon_box_states[weapon_type] != WS_SET) //fade gauge
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{
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int fade_value = f2i(weapon_box_fade_values[weapon_type]);
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int boxofs = (PlayerCfg.CockpitMode[1]==CM_STATUS_BAR)?SB_PRIMARY_BOX:COCKPIT_PRIMARY_BOX;
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Gr_scanline_darkening_level = fade_value;
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gr_rect(HUD_SCALE_X(gauge_boxes[boxofs+weapon_type].left),HUD_SCALE_Y(gauge_boxes[boxofs+weapon_type].top),HUD_SCALE_X(gauge_boxes[boxofs+weapon_type].right),HUD_SCALE_Y(gauge_boxes[boxofs+weapon_type].bot));
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Gr_scanline_darkening_level = GR_FADE_LEVELS;
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}
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gr_set_current_canvas(NULL);
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}
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@ -1862,7 +1862,7 @@ void draw_weapon_box(int weapon_type,int weapon_num)
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void draw_weapon_boxes()
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{
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draw_weapon_box(0,Primary_weapon);
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if (weapon_box_states[0] == WS_SET)
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if (Players[Player_num].primary_ammo[Primary_weapon] != old_ammo_count[0])
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if (Primary_weapon == VULCAN_INDEX)
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@ -1874,14 +1874,14 @@ void draw_weapon_boxes()
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draw_primary_ammo_info(f2i(VULCAN_AMMO_SCALE * Players[Player_num].primary_ammo[Primary_weapon]));
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old_ammo_count[0] = Players[Player_num].primary_ammo[Primary_weapon];
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}
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draw_weapon_box(1,Secondary_weapon);
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if (weapon_box_states[1] == WS_SET)
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if (Players[Player_num].secondary_ammo[Secondary_weapon] != old_ammo_count[1] || Players[Player_num].secondary_ammo[2] != old_prox)
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{
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old_prox=Players[Player_num].secondary_ammo[2];
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#ifndef SHAREWARE
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if (Newdemo_state == ND_STATE_RECORDING)
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newdemo_record_secondary_ammo(old_ammo_count[1], Players[Player_num].secondary_ammo[Secondary_weapon]);
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@ -1889,7 +1889,7 @@ void draw_weapon_boxes()
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draw_secondary_ammo_info(Players[Player_num].secondary_ammo[Secondary_weapon]);
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old_ammo_count[1] = Players[Player_num].secondary_ammo[Secondary_weapon];
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}
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if(PlayerCfg.HudMode!=0)
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{
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draw_primary_ammo_info(f2i(VULCAN_AMMO_SCALE * Players[Player_num].primary_ammo[Primary_weapon]));
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@ -1969,7 +1969,7 @@ void draw_invulnerable_ship()
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gr_set_current_canvas( NULL );
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if (Players[Player_num].invulnerable_time+INVULNERABLE_TIME_MAX-GameTime > F1_0*4 ||
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Players[Player_num].invulnerable_time+INVULNERABLE_TIME_MAX-GameTime < 0 ||
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Players[Player_num].invulnerable_time+INVULNERABLE_TIME_MAX-GameTime < 0 ||
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GameTime & 0x8000)
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{
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@ -2080,7 +2080,7 @@ void show_reticle()
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#ifdef NETWORK
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if ((Newdemo_state == ND_STATE_PLAYBACK) || (((Game_mode & GM_MULTI_COOP) || (Game_mode & GM_TEAM)) && Show_reticle_name))
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{
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// Draw player callsign for player in sights
|
||||
// Draw player callsign for player in sights
|
||||
fvi_query fq;
|
||||
vms_vector orient;
|
||||
int Hit_type;
|
||||
|
@ -2156,7 +2156,7 @@ void hud_show_kill_list()
|
|||
if (Show_kill_list_timer < 0)
|
||||
Show_kill_list = 0;
|
||||
}
|
||||
|
||||
|
||||
gr_set_curfont( GAME_FONT );
|
||||
|
||||
n_players = multi_get_kill_list(player_list);
|
||||
|
@ -2244,9 +2244,9 @@ void hud_show_kill_list()
|
|||
if (Players[player_num].net_killed_total+Players[player_num].net_kills_total==0)
|
||||
gr_printf (x1,y,"NA");
|
||||
else
|
||||
gr_printf (x1,y,"%d%%",(int)((float)((float)Players[player_num].net_kills_total/((float)Players[player_num].net_killed_total+(float)Players[player_num].net_kills_total))*100.0));
|
||||
gr_printf (x1,y,"%d%%",(int)((float)((float)Players[player_num].net_kills_total/((float)Players[player_num].net_killed_total+(float)Players[player_num].net_kills_total))*100.0));
|
||||
}
|
||||
else if (Show_kill_list == 3)
|
||||
else if (Show_kill_list == 3)
|
||||
gr_printf(x1,y,"%3d",team_kills[i]);
|
||||
else if (Game_mode & GM_MULTI_COOP)
|
||||
gr_printf(x1,y,"%-6d",Players[player_num].score);
|
||||
|
@ -2367,7 +2367,7 @@ void render_gauges()
|
|||
draw_shield_bar(shields);
|
||||
}
|
||||
draw_numerical_display(shields, energy);
|
||||
|
||||
|
||||
if (Newdemo_state == ND_STATE_RECORDING && (Players[Player_num].flags != old_flags))
|
||||
{
|
||||
newdemo_record_player_flags(old_flags, Players[Player_num].flags);
|
||||
|
@ -2399,7 +2399,7 @@ void render_gauges()
|
|||
{
|
||||
draw_invulnerable_ship();
|
||||
old_shields = shields ^ 1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{ // Draw the shield gauge
|
||||
if (Newdemo_state == ND_STATE_RECORDING && (shields != old_shields))
|
||||
|
@ -2421,7 +2421,7 @@ void render_gauges()
|
|||
old_flags = Players[Player_num].flags;
|
||||
}
|
||||
sb_draw_keys();
|
||||
|
||||
|
||||
|
||||
// May want to record this in a demo...
|
||||
if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))
|
||||
|
|
Loading…
Reference in a new issue