Making D1X- and D2X-Rebirth more similar in behavior of which player limit is needed to start team-based game in both RELEASE and DEBUG builds
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@ -5,6 +5,8 @@ D2X-Rebirth Changelog
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INSTALL.txt, RELEASE-NOTES.txt: Updated docs and fixed some typos
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INSTALL.txt, RELEASE-NOTES.txt: Updated docs and fixed some typos
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main/net_ipx.c, main/net_udp.c: Rearranged code to check for netgame-closed flag and refuse-players flag so they are updated correctly if another part of the code changes the menu item without activating it
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main/net_ipx.c, main/net_udp.c: Rearranged code to check for netgame-closed flag and refuse-players flag so they are updated correctly if another part of the code changes the menu item without activating it
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main/automap.c, main/menu.c, main/playsave.c, main/playsave.h: Made Automap Free Flight controls an optional feature which can be set in MISC OPTIONS
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main/automap.c, main/menu.c, main/playsave.c, main/playsave.h: Made Automap Free Flight controls an optional feature which can be set in MISC OPTIONS
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main/net_udp.c: Let players launch 1-player team-based games in RELEASE build as well
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main/net_udp.c: Making D1X- and D2X-Rebirth more similar in behavior of which player limit is needed to start team-based game in both RELEASE and DEBUG builds
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20110519
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20110519
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--------
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--------
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@ -3717,7 +3717,7 @@ abort:
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}
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}
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#endif
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#endif
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#ifdef RELEASE
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#if 0 //def RELEASE
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if ( (Netgame.gamemode == NETGAME_TEAM_ANARCHY || Netgame.gamemode == NETGAME_CAPTURE_FLAG || Netgame.gamemode == NETGAME_TEAM_HOARD) && (N_players < 2) )
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if ( (Netgame.gamemode == NETGAME_TEAM_ANARCHY || Netgame.gamemode == NETGAME_CAPTURE_FLAG || Netgame.gamemode == NETGAME_TEAM_HOARD) && (N_players < 2) )
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{
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{
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nm_messagebox(TXT_ERROR, 1, TXT_OK, "You must select at least two\nplayers to start a team game" );
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nm_messagebox(TXT_ERROR, 1, TXT_OK, "You must select at least two\nplayers to start a team game" );
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