Fixing duplicated gr_toggle_fullscreen()

This commit is contained in:
zicodxx 2007-07-15 21:55:00 +00:00
parent 29ef28bef3
commit 88f986afe5
4 changed files with 12 additions and 19 deletions

View file

@ -3,6 +3,7 @@ D2X-Rebirth Changelog
20070716 20070716
-------- --------
d2x.ini, arch/ogl/gr.c, arch/ogl/ogl.c, arch/ogl/include/internal.h, arch/sdl/gr.c, include/args.h, include/gr.h, include/ogl_init.h, main/automap.c, main/game.c, main/game.h, main/gamecntl.c, main/gamefont.c, main/gauges.c, main/inferno.c, main/menu.c, main/movie.c, main/newmenu.c, main/titles.c, misc/args.c: Cleaned up more FindArg's - (most important) OpenGL Options d2x.ini, arch/ogl/gr.c, arch/ogl/ogl.c, arch/ogl/include/internal.h, arch/sdl/gr.c, include/args.h, include/gr.h, include/ogl_init.h, main/automap.c, main/game.c, main/game.h, main/gamecntl.c, main/gamefont.c, main/gauges.c, main/inferno.c, main/menu.c, main/movie.c, main/newmenu.c, main/titles.c, misc/args.c: Cleaned up more FindArg's - (most important) OpenGL Options
main/game.c: Fixing duplicated gr_toggle_fullscreen()
20070715 20070715
-------- --------

View file

@ -32,10 +32,10 @@
;-menu<X>x<Y> Set menu-resolution to <X> by <Y> instead of game-resolution ;-menu<X>x<Y> Set menu-resolution to <X> by <Y> instead of game-resolution
;-aspect<Y>x<X> use specified aspect ;-aspect<Y>x<X> use specified aspect
;-hud <n> Set hud mode. 0=normal 1-3=new ;-hud <n> Set hud mode. 0=normal 1-3=new
;-persistentdebris Enable persistent debris ;-persistentdebris Enable persistent debris. Works in singleplayer only
;-window Run the game in a window ;-window Run the game in a window
;-lowresmovies Play low resolution movies if available (for slow machines) ;-lowresmovies Play low resolution movies if available (for slow machines)
;-subtitles Turn on movie subtitles (English-only) ;-subtitles Turn on movie subtitles
OpenGL: OpenGL:

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@ -583,14 +583,6 @@ int set_screen_mode(int sm)
return 1; return 1;
} }
int gr_toggle_fullscreen(void){
int i;
hud_message(MSGC_GAME_FEEDBACK, "toggling fullscreen mode %s",(i=gr_toggle_fullscreen())?"on":"off" );
key_flush();
return i;
}
static int timer_paused=0; static int timer_paused=0;
void stop_time() void stop_time()

View file

@ -197,9 +197,9 @@ void print_commandline_help()
printf( " -menu<X>x<Y> %s\n", "Set menu-resolution to <X> by <Y> instead of game-resolution"); printf( " -menu<X>x<Y> %s\n", "Set menu-resolution to <X> by <Y> instead of game-resolution");
printf( " -aspect<Y>x<X> %s\n", "use specified aspect"); printf( " -aspect<Y>x<X> %s\n", "use specified aspect");
printf( " -hud <n> %s\n", "Set hud mode. 0=normal 1-3=new"); printf( " -hud <n> %s\n", "Set hud mode. 0=normal 1-3=new");
printf( " -persistentdebris %s\n", "Enable persistent debris"); printf( " -persistentdebris %s\n", "Enable persistent debris. Works in singleplayer only");
printf( " -lowresmovies %s\n","Play low resolution movies if available (for slow machines)"); printf( " -lowresmovies %s\n", "Play low resolution movies if available (for slow machines)");
printf( " -subtitles %s\n","Turn on movie subtitles (English-only)"); printf( " -subtitles %s\n", "Turn on movie subtitles");
#ifdef OGL #ifdef OGL
printf( "\n OpenGL:\n\n"); printf( "\n OpenGL:\n\n");
@ -227,15 +227,15 @@ void print_commandline_help()
#ifndef NDEBUG #ifndef NDEBUG
printf( "\n Debug:\n\n"); printf( "\n Debug:\n\n");
printf( " -debug %s\n","Enable very verbose output"); printf( " -debug %s\n", "Enable very verbose output");
printf( " -Verbose %s\n", "Shows initialization steps for tech support"); printf( " -Verbose %s\n", "Shows initialization steps for tech support");
printf( " -renderstats %s\n", "Enable renderstats info by default"); printf( " -renderstats %s\n", "Enable renderstats info by default");
printf( " -norun %s\n","Bail out after initialization"); printf( " -norun %s\n", "Bail out after initialization");
printf( " -nofade %s\n","Disable fades"); printf( " -nofade %s\n", "Disable fades");
printf( " -norun %s\n","Bail out after initialization"); printf( " -norun %s\n", "Bail out after initialization");
printf( " -text <file> %s\n","Specify alternate .tex file"); printf( " -text <file> %s\n", "Specify alternate .tex file");
#ifndef RELEASE #ifndef RELEASE
printf( " -nomovies %s\n","Don't play movies"); printf( " -nomovies %s\n", "Don't play movies");
#endif // RELEASE #endif // RELEASE
#ifdef SDL_VIDEO #ifdef SDL_VIDEO
printf( " -nosdlvidmodecheck %s\n", "Some X servers don't like checking vidmode first, so just switch"); printf( " -nosdlvidmodecheck %s\n", "Some X servers don't like checking vidmode first, so just switch");