diff --git a/CHANGELOG.txt b/CHANGELOG.txt index 11c923750..4bdef74e4 100644 --- a/CHANGELOG.txt +++ b/CHANGELOG.txt @@ -5,6 +5,7 @@ D1X-Rebirth Changelog main/console.c: When printing Gamelog, make sure canvas is NULL main/newmenu.c, main/multi.c, main/game.c, ui/inputbox.c, ui/menubar.c, arch/sdl/event.c, arch/sdl/key.c, arch/include/key.h: Yet another UNICODE overhaul - Using seperate buffer for UNICODE chars and only use it in key_ascii() while still using keysyms for the rest of the program so we do not screw up readings by key values altered by modifers - possibly still room to optimize main/game.c: Fixed cheats! +main/automap.c: Changed keys for Automap Viewing Distance to F9/F10 - Minus/Equal is not Layout independent 20081115 -------- diff --git a/main/automap.c b/main/automap.c index 1264bd083..d89d7f610 100644 --- a/main/automap.c +++ b/main/automap.c @@ -252,14 +252,14 @@ void draw_automap(int flip) { gr_printf((SWIDTH/4.923), (SHEIGHT/1.126), TXT_TURN_SHIP); gr_printf((SWIDTH/4.923), (SHEIGHT/1.083), TXT_SLIDE_UPDOWN); - gr_printf((SWIDTH/4.923), (SHEIGHT/1.043), TXT_VIEWING_DISTANCE); + gr_printf((SWIDTH/4.923), (SHEIGHT/1.043), "F9/F10 Changes viewing distance"); } else { // for the Mac automap they're shown up the top, hence the different layout gr_printf(265*(SWIDTH/640.0), 27*(SHEIGHT/480.0), TXT_TURN_SHIP); gr_printf(265*(SWIDTH/640.0), 44*(SHEIGHT/480.0), TXT_SLIDE_UPDOWN); - gr_printf(265*(SWIDTH/640.0), 61*(SHEIGHT/480.0), TXT_VIEWING_DISTANCE); + gr_printf(265*(SWIDTH/640.0), 61*(SHEIGHT/480.0), "F9/F10 Changes viewing distance"); } gr_set_current_canvas(&Automap_view); @@ -487,13 +487,13 @@ void do_automap( int key_code ) { break; #endif - case KEY_MINUS: + case KEY_F9: if (SegmentLimit > 1) { SegmentLimit--; adjust_segment_limit(SegmentLimit); } break; - case KEY_EQUAL: + case KEY_F10: if (SegmentLimit < Max_segments_away) { SegmentLimit++; adjust_segment_limit(SegmentLimit);