Use a 2D array to allow playing of songs by track number in future
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@ -3,6 +3,7 @@ D1X-Rebirth Changelog
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20090113
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--------
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main/collide.c, main/physics.c: Adjusted D1 Lifter collision damage according to D2 to scale with FPS as Melee combats can happen in every frame; Actually set velocity from movement when colliding with objects
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arch/sdl/jukebox.c: Use a 2D array to allow playing of songs by track number in future
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20081230
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--------
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@ -20,63 +20,30 @@
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#define JUKEBOX_HUDMSG_PLAYING "Now playing:"
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#define JUKEBOX_HUDMSG_STOPPED "Jukebox stopped"
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static int jukebox_loaded = 0;
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static int jukebox_playing = 0;
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static dl_list *JukeboxSongs;
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static int jukebox_playing = -1;
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static int jukebox_numsongs = 0;
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static char **JukeboxSongs = NULL;
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char hud_msg_buf[MUSIC_HUDMSG_MAXLEN+4];
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char *select_prev_song(dl_list *list) {
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char *ret;
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if (dl_is_empty(list)) {
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ret = NULL;
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}
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else {
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if (list->first == list->current) {
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list->current = list->last;
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}
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else {
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dl_backward(list);
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}
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ret = (char *) list->current->data;
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}
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return ret;
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}
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char *select_next_song(dl_list *list) {
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char *ret;
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if (dl_is_empty(list)) {
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ret = NULL;
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}
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else {
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if (list->last == list->current) {
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list->current = list->first;
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}
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else {
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dl_forward(list);
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}
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ret = (char *) list->current->data;
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}
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return ret;
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}
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void jukebox_unload()
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{
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int i;
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if (JukeboxSongs == NULL)
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return;
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while (JukeboxSongs->first!=NULL)
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for (i = 0; JukeboxSongs[i]!=NULL; i++)
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{
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dl_remove(JukeboxSongs,JukeboxSongs->first);
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free(JukeboxSongs[i]);
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}
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d_free(JukeboxSongs);
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jukebox_loaded = 0;
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free(JukeboxSongs);
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JukeboxSongs = NULL;
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}
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/* Loads music file names from a given directory */
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void jukebox_load() {
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int count = 0;
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char **files;
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int count;
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char *music_exts[] = { ".mp3", ".ogg", ".wav", ".aif", NULL };
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static char curpath[PATH_MAX+1];
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@ -86,45 +53,38 @@ void jukebox_load() {
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jukebox_unload();
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}
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if (jukebox_loaded)
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if (JukeboxSongs)
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return;
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if (GameCfg.JukeboxOn) {
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// Adding as a mount point is an option, but wouldn't work for older versions of PhysicsFS
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PHYSFS_addToSearchPath(GameCfg.JukeboxPath, 1);
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JukeboxSongs = dl_init();
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files = PHYSFSX_findFiles("", music_exts);
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JukeboxSongs = PHYSFSX_findFiles("", music_exts);
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if (files != NULL && *files != NULL) {
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char **i;
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for (i=files; *i!=NULL; i++)
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{
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dl_add(JukeboxSongs, *i);
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count++;
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}
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if (JukeboxSongs != NULL) {
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for (count = 0; JukeboxSongs[count]!=NULL; count++) {}
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if (count)
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{
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con_printf(CON_DEBUG,"Jukebox: %d music file(s) found in %s\n", count, GameCfg.JukeboxPath);
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memcpy(curpath,GameCfg.JukeboxPath,PATH_MAX);
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jukebox_loaded = 1;
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jukebox_numsongs = count;
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}
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else { con_printf(CON_DEBUG,"Jukebox music could not be found!\n"); }
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}
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else
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{ Int3(); } // should at least find a directory in some search path, otherwise how did D2X load?
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if (files != NULL)
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free(files);
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}
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}
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void jukebox_play(int loop) {
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char *music_filename;
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if (!jukebox_loaded) return;
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music_filename = (char *) JukeboxSongs->current->data;
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if (!JukeboxSongs) return;
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if (jukebox_playing == -1)
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jukebox_playing = 0; // For now - will allow track numbers as arguments in future
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music_filename = JukeboxSongs[jukebox_playing];
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mix_play_file(music_filename, loop);
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@ -138,19 +98,18 @@ void jukebox_play(int loop) {
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}
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hud_message(MSGC_GAME_FEEDBACK, "%s %s", JUKEBOX_HUDMSG_PLAYING, hud_msg_buf);
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jukebox_playing = 1;
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}
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void jukebox_stop() {
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if (!jukebox_loaded) return; // since this function is also used for stopping MIDI
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if (!JukeboxSongs) return; // since this function is also used for stopping MIDI
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mix_stop_music();
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if (jukebox_playing)
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if (jukebox_playing != -1)
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hud_message(MSGC_GAME_FEEDBACK, JUKEBOX_HUDMSG_STOPPED);
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jukebox_playing = 0;
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jukebox_playing = -1;
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}
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void jukebox_pause_resume() {
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if (!jukebox_loaded) return;
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if (!JukeboxSongs) return;
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if (Mix_PausedMusic())
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{
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@ -165,42 +124,47 @@ void jukebox_pause_resume() {
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}
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void jukebox_hook_stop() {
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if (!jukebox_loaded) return;
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if (!JukeboxSongs) return;
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}
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void jukebox_hook_next() {
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if (!jukebox_loaded) return;
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if (jukebox_playing) jukebox_next();
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if (!JukeboxSongs) return;
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if (jukebox_playing != -1) jukebox_next();
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}
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void jukebox_next() {
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if (!jukebox_loaded) return;
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select_next_song(JukeboxSongs);
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if (jukebox_playing) jukebox_play(1);
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if (!JukeboxSongs || jukebox_playing == -1) return;
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jukebox_playing++;
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if (jukebox_playing == jukebox_numsongs)
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jukebox_playing = 0;
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jukebox_play(1);
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}
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void jukebox_prev() {
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if (!jukebox_loaded) return;
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select_prev_song(JukeboxSongs);
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if (jukebox_playing) jukebox_play(1);
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if (!JukeboxSongs || jukebox_playing == -1) return;
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jukebox_playing--;
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if (jukebox_playing == -1)
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jukebox_playing = jukebox_numsongs - 1;
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jukebox_play(1);
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}
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char *jukebox_current() {
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return JukeboxSongs->current->data;
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return JukeboxSongs[jukebox_playing];
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}
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int jukebox_is_loaded() { return jukebox_loaded; }
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int jukebox_is_playing() { return jukebox_playing; }
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int jukebox_is_loaded() { return (JukeboxSongs != NULL); }
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int jukebox_is_playing() { return jukebox_playing + 1; }
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void jukebox_list() {
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dl_item *curr;
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if (!jukebox_loaded) return;
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if (dl_is_empty(JukeboxSongs)) {
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int i;
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if (!JukeboxSongs) return;
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if (!(*JukeboxSongs)) {
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con_printf(CON_DEBUG,"* No songs have been found\n");
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}
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else {
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for (curr = JukeboxSongs->first; curr != NULL; curr = curr->next) {
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con_printf(CON_DEBUG,"* %s\n", (char *) curr->data);
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}
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for (i = 0; i < jukebox_numsongs; i++)
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con_printf(CON_DEBUG,"* %s\n", JukeboxSongs[i]);
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}
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}
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