Propagate for variables in similar/editor/texpage.cpp

This commit is contained in:
Kp 2014-09-26 02:42:12 +00:00
parent 502fb1fee8
commit 81a23a319e

View file

@ -76,9 +76,7 @@ static void texpage_print_name(d_fname name)
//Redraw the list of textures, based on TexturePage //Redraw the list of textures, based on TexturePage
static void texpage_redraw() static void texpage_redraw()
{ {
int i; for (int i = 0; i < TMAPS_PER_PAGE; i++)
for (i = 0; i < TMAPS_PER_PAGE; i++)
{ {
gr_set_current_canvas(TmapBox[i]->canvas); gr_set_current_canvas(TmapBox[i]->canvas);
if (i + TexturePage*TMAPS_PER_PAGE < NumTextures) if (i + TexturePage*TMAPS_PER_PAGE < NumTextures)
@ -174,8 +172,6 @@ int texpage_grab_current(int n)
void texpage_init( UI_DIALOG * dlg ) void texpage_init( UI_DIALOG * dlg )
{ {
int i;
ui_add_gadget_button( dlg, TMAPCURBOX_X + 00, TMAPCURBOX_Y - 24, 30, 20, "<<", texpage_goto_prev ); ui_add_gadget_button( dlg, TMAPCURBOX_X + 00, TMAPCURBOX_Y - 24, 30, 20, "<<", texpage_goto_prev );
ui_add_gadget_button( dlg, TMAPCURBOX_X + 32, TMAPCURBOX_Y - 24, 30, 20, ">>", texpage_goto_next ); ui_add_gadget_button( dlg, TMAPCURBOX_X + 32, TMAPCURBOX_Y - 24, 30, 20, ">>", texpage_goto_next );
@ -185,7 +181,7 @@ void texpage_init( UI_DIALOG * dlg )
ui_add_gadget_button( dlg, TMAPCURBOX_X + 51, TMAPCURBOX_Y - 48, 15, 20, "E", texpage_goto_effects ); ui_add_gadget_button( dlg, TMAPCURBOX_X + 51, TMAPCURBOX_Y - 48, 15, 20, "E", texpage_goto_effects );
for (i=0;i<TMAPS_PER_PAGE;i++) for (int i=0;i<TMAPS_PER_PAGE;i++)
TmapBox[i] = ui_add_gadget_userbox( dlg, TMAPBOX_X + (i/3)*(2+TMAPBOX_W), TMAPBOX_Y + (i%3)*(2+TMAPBOX_H), TMAPBOX_W, TMAPBOX_H); TmapBox[i] = ui_add_gadget_userbox( dlg, TMAPBOX_X + (i/3)*(2+TMAPBOX_W), TMAPBOX_Y + (i%3)*(2+TMAPBOX_H), TMAPBOX_W, TMAPBOX_H);
TmapCurrent = ui_add_gadget_userbox( dlg, TMAPCURBOX_X, TMAPCURBOX_Y, 64, 64 ); TmapCurrent = ui_add_gadget_userbox( dlg, TMAPCURBOX_X, TMAPCURBOX_Y, 64, 64 );
@ -213,8 +209,6 @@ int Num_replacements=0;
int texpage_do(d_event *event) int texpage_do(d_event *event)
{ {
int i;
if (event->type == EVENT_UI_DIALOG_DRAW) if (event->type == EVENT_UI_DIALOG_DRAW)
{ {
gr_set_current_canvas( TmapnameCanvas ); gr_set_current_canvas( TmapnameCanvas );
@ -232,7 +226,7 @@ int texpage_do(d_event *event)
return 1; return 1;
} }
for (i=0; i<TMAPS_PER_PAGE; i++ ) { for (int i=0; i<TMAPS_PER_PAGE; i++ ) {
if (GADGET_PRESSED(TmapBox[i]) && (i + TexturePage*TMAPS_PER_PAGE < NumTextures)) if (GADGET_PRESSED(TmapBox[i]) && (i + TexturePage*TMAPS_PER_PAGE < NumTextures))
{ {
CurrentTexture = i + TexturePage*TMAPS_PER_PAGE; CurrentTexture = i + TexturePage*TMAPS_PER_PAGE;
@ -261,11 +255,9 @@ void init_replacements(void)
void do_replacements(void) void do_replacements(void)
{ {
int replnum, sidenum;
med_compress_mine(); med_compress_mine();
for (replnum=0; replnum<Num_replacements; replnum++) { for (int replnum=0; replnum<Num_replacements; replnum++) {
int old_tmap_num, new_tmap_num; int old_tmap_num, new_tmap_num;
old_tmap_num = Replacement_list[replnum].old; old_tmap_num = Replacement_list[replnum].old;
@ -275,7 +267,7 @@ void do_replacements(void)
for (segnum_t segnum=0; segnum <= Highest_segment_index; segnum++) { for (segnum_t segnum=0; segnum <= Highest_segment_index; segnum++) {
segment *segp=&Segments[segnum]; segment *segp=&Segments[segnum];
for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++) { for (int sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++) {
side *sidep=&segp->sides[sidenum]; side *sidep=&segp->sides[sidenum];
if (sidep->tmap_num == old_tmap_num) { if (sidep->tmap_num == old_tmap_num) {
sidep->tmap_num = new_tmap_num; sidep->tmap_num = new_tmap_num;
@ -296,16 +288,14 @@ void do_replacements(void)
void do_replacements_all(void) void do_replacements_all(void)
{ {
int i; for (int i = 0; i < Last_level; i++)
for (i = 0; i < Last_level; i++)
{ {
load_level(Level_names[i]); load_level(Level_names[i]);
do_replacements(); do_replacements();
save_level(Level_names[i]); save_level(Level_names[i]);
} }
for (i = 0; i < -Last_secret_level; i++) for (int i = 0; i < -Last_secret_level; i++)
{ {
load_level(Secret_level_names[i]); load_level(Secret_level_names[i]);
do_replacements(); do_replacements();