Change friendly fire wording
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@ -3243,7 +3243,7 @@ unsigned secondary = Netgame.DuplicatePowerups.get_secondary_count();
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D2X_UDP_MENU_OPTIONS(VERB) \
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D2X_UDP_MENU_OPTIONS(VERB) \
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DXX_##VERB##_CHECK("Bright player ships", opt_bright, Netgame.BrightPlayers) \
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DXX_##VERB##_CHECK("Bright player ships", opt_bright, Netgame.BrightPlayers) \
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DXX_##VERB##_CHECK("Show enemy names on HUD", opt_show_names, Netgame.ShowEnemyNames) \
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DXX_##VERB##_CHECK("Show enemy names on HUD", opt_show_names, Netgame.ShowEnemyNames) \
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DXX_##VERB##_CHECK("No friendly fire (Team, Coop)", opt_ffire, Netgame.NoFriendlyFire) \
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DXX_##VERB##_CHECK("No friendly damage (Team, Coop)", opt_ffire, Netgame.NoFriendlyFire) \
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DXX_##VERB##_TEXT("", blank_4) \
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DXX_##VERB##_TEXT("", blank_4) \
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DXX_##VERB##_TEXT("Network Options", network_label) \
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DXX_##VERB##_TEXT("Network Options", network_label) \
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DXX_##VERB##_TEXT("Packets per second (" DXX_STRINGIZE_PPS(MIN_PPS) " - " DXX_STRINGIZE_PPS(MAX_PPS) ")", opt_label_pps) \
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DXX_##VERB##_TEXT("Packets per second (" DXX_STRINGIZE_PPS(MIN_PPS) " - " DXX_STRINGIZE_PPS(MAX_PPS) ")", opt_label_pps) \
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