Using rather sane values for gluPerspective - fixing Z-Fighting bugs on Intel chips; in Fullscreen toggle, always apply new viewing values independent of Screen_mode
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@ -3,6 +3,7 @@ D2X-Rebirth Changelog
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20100729
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main/automap.c, main/cntrlcen.c, main/game.c, main/gamecntl.c, main/gameseq.c, main/menu.c, main/movie.c, main/newmenu.c: Tidy up use of set_screen_mode
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arch/ogl/gr.c, arch/ogl/ogl.c: Using rather sane values for gluPerspective - fixing Z-Fighting bugs on Intel chips; in Fullscreen toggle, always apply new viewing values independent of Screen_mode
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20100728
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@ -115,7 +115,7 @@ int gr_toggle_fullscreen(void)
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gr_remap_color_fonts();
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gr_remap_mono_fonts();
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if (gl_initialized && Screen_mode != SCREEN_GAME) // update viewing values for menus
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if (gl_initialized) // update viewing values for menus
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{
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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@ -993,7 +993,7 @@ void ogl_start_frame(void){
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glShadeModel(GL_SMOOTH);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();//clear matrix
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gluPerspective(90.0,1.0,0.01,1000000.0);
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gluPerspective(90.0,1.0,1.0,1000.0);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();//clear matrix
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}
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