Use std::swap to exchange mveplay back buffer pointers
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@ -616,7 +616,6 @@ static int video_codemap_handler(unsigned char, unsigned char, const unsigned ch
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static int video_data_handler(unsigned char, unsigned char, const unsigned char *data, int len, void *)
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{
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unsigned short nFlags;
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unsigned char *temp;
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// don't need those but kept for further reference
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// nFrameHot = get_short(data);
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@ -629,9 +628,7 @@ static int video_data_handler(unsigned char, unsigned char, const unsigned char
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if (nFlags & 1)
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{
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temp = reinterpret_cast<uint8_t *>(g_vBackBuf1);
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g_vBackBuf1 = g_vBackBuf2;
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g_vBackBuf2 = temp;
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std::swap(g_vBackBuf1, g_vBackBuf2);
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}
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/* convert the frame */
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