diff --git a/d1x-rebirth/main/lighting.h b/common/main/lighting.h similarity index 100% rename from d1x-rebirth/main/lighting.h rename to common/main/lighting.h diff --git a/d2x-rebirth/main/lighting.h b/d2x-rebirth/main/lighting.h deleted file mode 100644 index 391321f43..000000000 --- a/d2x-rebirth/main/lighting.h +++ /dev/null @@ -1,51 +0,0 @@ -/* -THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX -SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO -END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A -ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS -IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS -SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE -FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE -CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS -AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. -COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. -*/ - -/* - * - * Lighting system prototypes, structures, etc. - * - */ - - -#ifndef _LIGHTING_H -#define _LIGHTING_H - -#define MAX_LIGHT 0x10000 // max value - -#define MIN_LIGHT_DIST (F1_0*4) - -extern fix Beam_brightness; -extern g3s_lrgb Dynamic_light[MAX_VERTICES]; - -extern void set_dynamic_light(void); - -// Compute the lighting from the headlight for a given vertex on a face. -// Takes: -// point - the 3d coords of the point -// face_light - a scale factor derived from the surface normal of the face -// If no surface normal effect is wanted, pass F1_0 for face_light -fix compute_headlight_light(vms_vector *point,fix face_light); - -// compute the average dynamic light in a segment. Takes the segment number -g3s_lrgb compute_seg_dynamic_light(int segnum); - -// compute the lighting for an object. Takes a pointer to the object, -// and possibly a rotated 3d point. If the point isn't specified, the -// object's center point is rotated. -g3s_lrgb compute_object_light(object *obj,vms_vector *rotated_pnt); - -// turn headlight boost on & off -void toggle_headlight_active(void); - -#endif /* _LIGHTING_H */